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Old 10-06-2007, 02:30 PM   #64 (permalink)
Ysharros
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Last Online: 01-05-2009 10:18 AM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 112 / 677
MP: 336 / 6583
EXP: 10%
Re: CTD -- client log(s)

Three Rivers I bet that bugbear killed me

Code:
[10/06/07 11:33:16] INFO: ====================================================
[10/06/07 11:33:16] INFO: Log opened.
[10/06/07 11:33:16] INFO: Init: Name subsystem initialized
[10/06/07 11:33:16] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[10/06/07 11:33:16] INFO: Init: Compiled: Oct  3 2007 10:49:27
[10/06/07 11:33:16] INFO: Init: Threadsafe Core: No
[10/06/07 11:33:16] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[10/06/07 11:33:16] INFO: Init: Character set: Unicode
[10/06/07 11:33:18] INFO: DevLoad: Bound to IpDrv.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to Engine.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to Core.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to Window.dll
[10/06/07 11:33:18] INFO: Init: Object subsystem initialized
[10/06/07 11:33:18] INFO: Init: Computer: IZDESKTOP
[10/06/07 11:33:18] INFO: Init: User: Isabelle
[10/06/07 11:33:18] INFO: Init: CPU Page size=4096, Processors=2
[10/06/07 11:33:18] INFO: Init: CPU Detected: AuthenticAMD
[10/06/07 11:33:18] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[10/06/07 11:33:18] INFO: Init: CPU Speed=2006.508545 MHz
[10/06/07 11:33:18] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[10/06/07 11:33:18] INFO: Init: Working set: 32000 / 159000
[10/06/07 11:33:18] INFO: Init: Process Info: Peak Memory Used: 22020 Working Set: 22020 PageFile: 22728
[10/06/07 11:33:19] INFO: Init: Added all subdirectories and cached all files in 0.027000 seconds
[10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files
[10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[10/06/07 11:33:21] INFO: Init: Unreal engine initialized
[10/06/07 11:33:21] INFO: Init: Client initialized
[10/06/07 11:33:21] INFO: Init: Direct3D adapters detected:
[10/06/07 11:33:21] INFO: Init: Radeon X1300 Series (Omega 3.8.330)   (ati2dvag.dll)
[10/06/07 11:33:21] INFO: Init: D3D Device: Video memory on board: 256
[10/06/07 11:33:21] INFO: Init: D3D Driver: AGP support detected
[10/06/07 11:33:21] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[10/06/07 11:33:21] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxActiveLights=8
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxStreams=16
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxStreamStride=508
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[10/06/07 11:33:21] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[10/06/07 11:33:21] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[10/06/07 11:33:21] INFO: Init: D3D Driver: Using Hacked HW Instancing
[10/06/07 11:33:21] INFO: Init: D3D Driver: Using w- pixel fog
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports trilinear
[10/06/07 11:33:21] INFO: Init: D3D Driver: not using cubemaps
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports LOD biasing
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports Z biasing
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[10/06/07 11:33:21] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[10/06/07 11:33:21] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)  
[10/06/07 11:33:21] INFO: Init: D3D Device: wProduct=6
[10/06/07 11:33:21] INFO: Init: D3D Device: wVersion=14
[10/06/07 11:33:21] INFO: Init: D3D Device: wSubVersion=10
[10/06/07 11:33:21] INFO: Init: D3D Device: wBuild=6660
[10/06/07 11:33:21] INFO: Init: D3D Device: dwVendorId=4098
[10/06/07 11:33:21] INFO: Init: D3D Device: dwDeviceId=28994
[10/06/07 11:33:21] INFO: Init: D3D Device: dwSubSysId=50466818
[10/06/07 11:33:21] INFO: Init: D3D Device: dwRevision=0
[10/06/07 11:33:21] INFO: Init: D3D Detected: ATI video card.
[10/06/07 11:33:21] INFO: Init: GPUs detected: 1.
[10/06/07 11:33:21] INFO: Init: (Karma): Initializing Karma for game.
[10/06/07 11:33:21] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[10/06/07 11:33:21] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[10/06/07 11:33:21] INFO: Init: WinSock: I am iz-desktop (192.168.1.107)
[10/06/07 11:33:22] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[10/06/07 11:33:23] INFO: Log: Level is Level Entry.myLevel
[10/06/07 11:33:23] INFO: Log: Bringing Level Entry.myLevel up for play...
[10/06/07 11:33:23] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/06/07 11:33:23] INFO: Log: Level is Level loading_screen.myLevel
[10/06/07 11:33:23] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/06/07 11:33:24] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:33:25] INFO: Init: ALAudio: subsystem initialized.
[10/06/07 11:33:45] INFO: Init: Input system initialized for WindowsViewport
[10/06/07 11:33:45] INFO: Log: Opened viewport
[10/06/07 11:33:45] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[10/06/07 11:33:45] INFO: Init: Best-match display mode: 1280x1024x32@75
[10/06/07 11:33:45] INFO: Log: Using 32-bit back-buffer format (22)
[10/06/07 11:33:45] INFO: Log: Using 32-bit depth-buffer format (75)
[10/06/07 11:33:45] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[10/06/07 11:33:45] INFO: Log: Creating device
[10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[10/06/07 11:33:48] INFO: Init: Game engine initialized
[10/06/07 11:33:48] INFO: Log: Startup time: 28.649000 seconds
[10/06/07 11:33:48] INFO: Init: Start SGOUI Init Start
[10/06/07 11:33:49] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml
[10/06/07 11:33:54] INFO: Log: VGUIXmlWinManager construction time = 4.691998 sec
[10/06/07 11:33:54] INFO: Init: Start SGOUI Init End
[10/06/07 11:33:57] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[10/06/07 11:33:57] INFO: Log: Precaching: loading_screen.LevelInfo0
[10/06/07 11:33:58] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=275867892 STATS=1
[10/06/07 11:33:58] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/06/07 11:33:59] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/06/07 11:34:01] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[10/06/07 11:34:01] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[10/06/07 11:34:01] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=-575868818 STATS=1
[10/06/07 11:34:02] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[10/06/07 11:34:02] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 11:34:02] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[10/06/07 11:34:02] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 11:34:02] INFO: Log: Sent login to ChatServer.
[10/06/07 11:34:02] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=201471670 STATS=1
[10/06/07 11:34:02] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/06/07 11:34:05] INFO: Log: Sent login to SocialServer.
[10/06/07 11:59:58] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (Chunk_n27_26)
[10/06/07 11:59:58] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[10/06/07 11:59:58] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 11:59:58] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188)
[10/06/07 11:59:58] NETWORK: DevNet: Client received from 64.37.177.188:10114: CHALLENGE VER=3186 CHALLENGE=393157283 STATS=0
[10/06/07 11:59:58] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10114
[10/06/07 11:59:59] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 11:59:59] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[10/06/07 12:00:00] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:00] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[10/06/07 12:00:01] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:01] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[10/06/07 12:00:01] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:01] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[10/06/07 12:00:03] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:03] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[10/06/07 12:00:04] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:04] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[10/06/07 12:00:04] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 12:00:20] INFO: Log: Sending join.
[10/06/07 12:00:20] NETWORK: DevNet: Client received: JOINED 
[10/06/07 12:04:30] WARN: Warning: Failed to load 'Sound CombatSounds.SlashVToughHideCritical': Failed to find object 'Sound CombatSounds.SlashVToughHideCritical'
[10/06/07 12:04:30] INFO: Log: Failed to load 'Sound CombatSounds.SlashVToughHideCritical': Failed to find object 'Sound CombatSounds.SlashVToughHideCritical'
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: 
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): Unknown: Status 80 Given, Status: (null)
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: „‹
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[10/06/07 12:18:06] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: 
[10/06/07 12:18:06] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Sat, 06 Oct 2007 17:19:08 GMT
Set-Cookie: JSESSIONID=5929BB0BA7500BAC7917E3C4650B8065.sdk-vgspt10-4209; Path=/
messageID: ID:sdk-vgspt10.station.sony.com-32802-1190456558702-4:37064:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8


[10/06/07 12:18:06] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[10/06/07 12:18:06] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::SkinPawns
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::RenderScene
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::RenderLevels
[10/06/07 12:27:42] FATAL: Critical: (Pos=18297.81,89826.95,44634.80)
[10/06/07 12:27:42] FATAL: Critical: UGameEngine::Draw
[10/06/07 12:27:42] FATAL: Critical: UWindowsViewport::Repaint
[10/06/07 12:27:42] FATAL: Critical: UWindowsClient::Tick
[10/06/07 12:27:42] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/06/07 12:27:42] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/06/07 12:27:42] FATAL: Exit: OpenAL Audio subsystem shut down.
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