Again in Southwatch, while fighting a mob.
Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9d1 trying to read from 0x0000004d.
Exception occurred at 10/6/2007 12:13:03
Running Time = 0 days, 00 hours, 35 minutes, 36 seconds
Application Specific Data:
General protection fault!
Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=51196.15,-3585.52,40106.16) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel @ 2403 MHz with 2046MB RAM
Video: NVIDIA GeForce 7950 GX2 (9147)
Mem: Load=48, PK=691011584, WS=438476800, PF=568020992, V=1315770368/2147352576
Player data:
Name = Trooly
Chunk = (-28,25)
Location = (51196.15,-3585.52,40059.64)
Context:
EDI: 0x00000000 ESI: 0x3de68d40 EAX: 0x0000004d
EBX: 0x05a5027c ECX: 0x3d096fe0 EDX: 0x3de676c0
EIP: 0x0063a9d1 EBP: 0x0012ce20 SegCs: 0x0000001b
EFlags: 0x00210206 ESP: 0x0012cdfc SegSs: 0x00000023
Truly