Also Southwatch CTD, in my case about 1 minute after recalling there from Deebs.
Code:
[10/06/07 11:07:38] INFO: Log: Precaching: Chunk_n27_26.LevelInfo0
[10/06/07 11:07:39] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/06/07 11:07:39] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/06/07 11:07:39] INFO: Log: Precaching: Chunk_n27_26.LevelInfo0
[10/06/07 11:15:03] INFO: Log: Collecting garbage
[10/06/07 11:15:04] INFO: Log: Purging garbage
[10/06/07 11:15:05] INFO: Log: Garbage: objects: 91105->72182; refs: 987548
[10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn'
[10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn'
[10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose'
[10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose'
[10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft'
[10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft'
[10/06/07 11:18:31] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/06/07 11:18:31] INFO: Log: Level is Level loading_screen.myLevel
[10/06/07 11:18:31] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/06/07 11:18:31] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:18:32] INFO: Log: Collecting garbage
[10/06/07 11:18:32] INFO: Log: Purging garbage
[10/06/07 11:18:35] INFO: Log: Garbage: objects: 79746->20467; refs: 90652
[10/06/07 11:18:43] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/06/07 11:18:44] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
port 10101 ...
[10/06/07 11:18:44] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-105750044 STATS=1
[10/06/07 11:18:50] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10128 (Chunk_n25_28)
[10/06/07 11:18:50] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10128/Entry.vgr
[10/06/07 11:18:50] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 11:18:50] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188)
[10/06/07 11:18:51] NETWORK: DevNet: Client received from 64.37.177.188:10128: CHALLENGE VER=3186 CHALLENGE=707203661 STATS=0
[10/06/07 11:18:51] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n25_28 LONE=0 IP=0.0.0.0 PORT=10128
[10/06/07 11:18:52] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:52] INFO: Log: Bringing Level Chunk_n25_28.myLevel up for play...
[10/06/07 11:18:53] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:53] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[10/06/07 11:18:54] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:54] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[10/06/07 11:18:54] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:54] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play...
[10/06/07 11:18:54] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n24_28.myLevel up for play...
[10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n26_29.myLevel up for play...
[10/06/07 11:18:56] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:56] INFO: Log: Bringing Level Chunk_n25_29.myLevel up for play...
[10/06/07 11:18:56] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:56] INFO: Log: Bringing Level Chunk_n24_29.myLevel up for play...
[10/06/07 11:18:56] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:19:12] INFO: Log: Sending join.
[10/06/07 11:19:12] NETWORK: DevNet: Client received: JOINED
[10/06/07 11:21:46] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8021_cloth_shaders.utx
[10/06/07 11:21:46] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8001_materials_shaders.utx
[10/06/07 11:26:06] INFO: Log: Connecting to SDKVGO-TEST-10.vanguardsoh.net:10136 (Chunk_n28_25)
[10/06/07 11:26:06] INFO: Log: Browse: SDKVGO-TEST-10.vanguardsoh.net:10136/Entry.vgr
[10/06/07 11:26:06] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 11:26:06] NETWORK: DevNet: Resolved SDKVGO-TEST-10.vanguardsoh.net (64.37.177.196)
[10/06/07 11:26:06] NETWORK: DevNet: Client received from 64.37.177.196:10136: CHALLENGE VER=3186 CHALLENGE=-1888654488 STATS=0
[10/06/07 11:26:06] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_25 LONE=0 IP=0.0.0.0 PORT=10136
[10/06/07 11:26:07] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:07] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[10/06/07 11:26:07] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:07] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play...
[10/06/07 11:26:08] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:08] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[10/06/07 11:26:08] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:08] INFO: Log: Bringing Level Chunk_n27_24.myLevel up for play...
[10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play...
[10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[10/06/07 11:26:10] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:10] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[10/06/07 11:26:10] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:10] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[10/06/07 11:26:11] INFO: Log: Collecting garbage
[10/06/07 11:26:11] INFO: Log: Purging garbage
[10/06/07 11:26:13] INFO: Log: Garbage: objects: 67070->33398; refs: 315539
[10/06/07 11:26:13] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:26:13] INFO: Log: Sending join.
[10/06/07 11:26:13] NETWORK: DevNet: Client received: JOINED
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::SkinPawns
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::RenderScene
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::RenderLevels
[10/06/07 11:27:27] FATAL: Critical: (Pos=-38539.03, 9704.44,48925.88)
[10/06/07 11:27:27] FATAL: Critical: UGameEngine::Draw
[10/06/07 11:27:27] FATAL: Critical: UWindowsViewport::Repaint
[10/06/07 11:27:27] FATAL: Critical: UWindowsClient::Tick
[10/06/07 11:27:27] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/06/07 11:27:27] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/06/07 11:27:27] FATAL: Exit: OpenAL Audio subsystem shut down.