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Old 08-30-2007, 04:52 PM   #48 (permalink)
glouvat
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 Additional Info
Last Online: 10-18-2008 12:51 PM
Join Date: Jun 2007
Location: Backwoods Maine
Posts: 19

Level: 3

HP: 0 / 52
MP: 6 / 242
EXP: 9%
Re: CTD -- client log(s)

The following happen in 3 Rivers near Bed and Breakfast. I was just riding a horse down the road.
Code:
[08/30/07 12:34:35] INFO: ====================================================
[08/30/07 12:34:35] INFO: Log opened.
[08/30/07 12:34:35] INFO: Init: Name subsystem initialized
[08/30/07 12:34:35] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[08/30/07 12:34:35] INFO: Init: Compiled: Aug 23 2007 13:30:29
[08/30/07 12:34:35] INFO: Init: Threadsafe Core: No
[08/30/07 12:34:35] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[08/30/07 12:34:35] INFO: Init: Character set: Unicode
[08/30/07 12:34:36] INFO: DevLoad: Bound to IpDrv.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to Engine.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to Core.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to Window.dll
[08/30/07 12:34:36] INFO: Init: Object subsystem initialized
[08/30/07 12:34:36] INFO: Init: Computer: GLOUVAT
[08/30/07 12:34:36] INFO: Init: User: Owner
[08/30/07 12:34:36] INFO: Init: CPU Page size=4096, Processors=1
[08/30/07 12:34:36] INFO: Init: CPU Detected: AuthenticAMD
[08/30/07 12:34:36] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[08/30/07 12:34:36] INFO: Init: CPU Speed=2413.672990 MHz
[08/30/07 12:34:36] INFO: Init: Memory total: Phys=2096624K Pagef=4035092K Virt=2097024K
[08/30/07 12:34:36] INFO: Init: Working set: 32000 / 159000
[08/30/07 12:34:36] INFO: Init: Process Info: Peak Memory Used: 19356 Working Set: 19356 PageFile: 21236
[08/30/07 12:34:36] INFO: Init: Added all subdirectories and cached all files in 0.015000 seconds
[08/30/07 12:34:36] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18117 files
[08/30/07 12:34:36] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[08/30/07 12:34:36] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[08/30/07 12:34:38] INFO: Init: Unreal engine initialized
[08/30/07 12:34:38] INFO: Init: Client initialized
[08/30/07 12:34:38] INFO: Init: Direct3D adapters detected:
[08/30/07 12:34:38] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll)
[08/30/07 12:34:38] INFO: Init: D3D Device: Video memory on board: 246
[08/30/07 12:34:38] INFO: Init: D3D Driver: AGP support detected
[08/30/07 12:34:38] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[08/30/07 12:34:38] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxActiveLights=8
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxStreams=16
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxStreamStride=255
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[08/30/07 12:34:38] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[08/30/07 12:34:38] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[08/30/07 12:34:38] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[08/30/07 12:34:38] INFO: Init: D3D Driver: Device supports FP Filtering
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[08/30/07 12:34:38] INFO: Init: D3D Driver: Device supports Shader Model 3
[08/30/07 12:34:38] INFO: Init: D3D Driver: Using w- pixel fog
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports trilinear
[08/30/07 12:34:38] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports LOD biasing
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports Z biasing
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[08/30/07 12:34:38] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[08/30/07 12:34:38] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO
[08/30/07 12:34:38] INFO: Init: D3D Device: wProduct=6
[08/30/07 12:34:38] INFO: Init: D3D Device: wVersion=14
[08/30/07 12:34:38] INFO: Init: D3D Device: wSubVersion=10
[08/30/07 12:34:38] INFO: Init: D3D Device: wBuild=9371
[08/30/07 12:34:38] INFO: Init: D3D Device: dwVendorId=4318
[08/30/07 12:34:38] INFO: Init: D3D Device: dwDeviceId=657
[08/30/07 12:34:38] INFO: Init: D3D Device: dwSubSysId=571545218
[08/30/07 12:34:38] INFO: Init: D3D Device: dwRevision=161
[08/30/07 12:34:38] INFO: Init: D3D Detected: NVIDIA video card.
[08/30/07 12:34:38] INFO: Init: GPUs detected: 1.
[08/30/07 12:34:38] INFO: Init: (Karma): Initializing Karma for game.
[08/30/07 12:34:38] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[08/30/07 12:34:38] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[08/30/07 12:34:38] INFO: Init: WinSock: I am GLouvat (192.168.1.47)
[08/30/07 12:34:38] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[08/30/07 12:34:40] INFO: Log: Level is Level Entry.myLevel
[08/30/07 12:34:40] INFO: Log: Bringing Level Entry.myLevel up for play...
[08/30/07 12:34:40] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[08/30/07 12:34:40] INFO: Log: Level is Level loading_screen.myLevel
[08/30/07 12:34:40] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[08/30/07 12:34:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/30/07 12:34:41] INFO: Init: ALAudio: subsystem initialized.
[08/30/07 12:34:54] INFO: Init: Input system initialized for WindowsViewport
[08/30/07 12:34:54] INFO: Log: Opened viewport
[08/30/07 12:34:54] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[08/30/07 12:34:54] INFO: Init: Best-match display mode: 1280x1024x32@75
[08/30/07 12:34:54] INFO: Log: Using 32-bit back-buffer format (22)
[08/30/07 12:34:54] INFO: Log: Using 32-bit depth-buffer format (75)
[08/30/07 12:34:54] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[08/30/07 12:34:54] INFO: Log: Creating device
[08/30/07 12:34:55] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[08/30/07 12:34:55] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[08/30/07 12:34:55] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[08/30/07 12:35:02] INFO: Init: Game engine initialized
[08/30/07 12:35:02] INFO: Log: Startup time: 25.249000 seconds
[08/30/07 12:35:02] INFO: Init: Start SGOUI Init Start
[08/30/07 12:35:05] INFO: Log: VGUIXmlWinManager construction time = 2.064001 sec
[08/30/07 12:35:05] INFO: Init: Start SGOUI Init End
[08/30/07 12:35:05] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[08/30/07 12:35:06] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=568595330 STATS=1
[08/30/07 12:35:06] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[08/30/07 12:35:06] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[08/30/07 12:35:08] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[08/30/07 12:35:08] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[08/30/07 12:35:09] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=2050016254 STATS=1
[08/30/07 12:35:09] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[08/30/07 12:35:09] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[08/30/07 12:35:09] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[08/30/07 12:35:09] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[08/30/07 12:35:09] INFO: Log: Sent login to ChatServer.
[08/30/07 12:35:09] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=-1373976672 STATS=1
[08/30/07 12:35:10] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[08/30/07 12:35:11] INFO: Log: Sent login to SocialServer.
[08/30/07 12:35:26] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10114 (chunk_n28_26)
[08/30/07 12:35:26] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10114/Entry.vgr
[08/30/07 12:35:26] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 12:35:26] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195)
[08/30/07 12:35:26] NETWORK: DevNet: Client received from 64.37.177.195:10114: CHALLENGE VER=3186 CHALLENGE=-538443636 STATS=0
[08/30/07 12:35:26] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n28_26 LONE=0 IP=0.0.0.0 PORT=10114
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level chunk_n28_26.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n29_27.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/30/07 12:35:37] INFO: Log: Sending join.
[08/30/07 12:35:37] NETWORK: DevNet: Client received: JOINED 
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: 
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: Ù²
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[08/30/07 13:01:40] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: 
[08/30/07 13:01:40] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Thu, 30 Aug 2007 17:01:14 GMT
Set-Cookie: JSESSIONID=91A046BA9793C0AC9B98C1BA96D633FF.sdk-vgspt10-4209; Path=/
messageID: ID:sdk-vgspt10.station.sony.com-57585-1184783423110-4:153473:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8


[08/30/07 13:01:40] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[08/30/07 13:01:40] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[08/30/07 15:00:20] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,26)
[08/30/07 15:00:20] INFO: Log: * * * Moving to chunk -27, 26.  PLocXYZ = 102464.562500, -62138.117188, 74872.765625   TRAVLocXYZ = -102335.437500, -62138.117188, 74872.765625
[08/30/07 15:00:21] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 15:00:21] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[08/30/07 15:00:21] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 15:00:21] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[08/30/07 15:00:22] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 15:00:22] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[08/30/07 15:00:22] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,26) completed in 1.472000 seconds. (V = )
[08/30/07 15:00:22] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10124 (Chunk_n27_26)
[08/30/07 15:00:22] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10124/Entry.vgr
[08/30/07 15:00:22] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 15:00:22] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191)
[08/30/07 15:00:23] NETWORK: DevNet: Client received from 64.37.177.191:10124: CHALLENGE VER=3186 CHALLENGE=682438776 STATS=0
[08/30/07 15:00:23] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10124
[08/30/07 15:00:23] INFO: Log: Sending join.
[08/30/07 15:00:23] NETWORK: DevNet: Client received: JOINED 
[08/30/07 15:00:24] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 73180.000000, -61010.000000, 80779.539063   TRAVLocXYZ = -102335.437500, -62138.117188, 74872.765625  (V = )
[08/30/07 15:01:40] INFO: Log: Collecting garbage
[08/30/07 15:01:41] INFO: Log: Purging garbage
[08/30/07 15:01:42] INFO: Log: Garbage: objects: 96157->68499; refs: 1074685
[08/30/07 15:02:50] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,27)
[08/30/07 15:02:50] INFO: Log: * * * Moving to chunk -27, 27.  PLocXYZ = -51521.277344, -102440.984375, 43492.839844   TRAVLocXYZ = -51521.277344, 102359.015625, 43492.839844
[08/30/07 15:02:51] INFO: Log: Level is Level Chunk_n27_26.myLevel
[08/30/07 15:02:51] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[08/30/07 15:02:51] INFO: Log: Collecting garbage
[08/30/07 15:02:52] INFO: Log: Purging garbage
[08/30/07 15:02:52] INFO: Log: Garbage: objects: 69505->63127; refs: 976929
[08/30/07 15:02:52] INFO: Log: Level is Level Chunk_n27_26.myLevel
[08/30/07 15:02:52] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[08/30/07 15:02:53] INFO: Log: Level is Level Chunk_n27_26.myLevel
[08/30/07 15:02:53] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[08/30/07 15:02:53] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,27) completed in 2.274000 seconds. (V = )
[08/30/07 15:02:53] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10120 (chunk_n27_27)
[08/30/07 15:02:53] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10120/Entry.vgr
[08/30/07 15:02:53] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 15:02:53] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195)
[08/30/07 15:02:53] NETWORK: DevNet: Client received from 64.37.177.195:10120: CHALLENGE VER=3186 CHALLENGE=575235040 STATS=0
[08/30/07 15:02:53] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10120
[08/30/07 15:02:53] INFO: Log: Sending join.
[08/30/07 15:02:54] NETWORK: DevNet: Client received: JOINED 
[08/30/07 15:02:55] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = -40138.000000, -85184.000000, 49541.574219   TRAVLocXYZ = -51521.277344, 102359.015625, 43492.839844  (V = )
[08/30/07 15:08:52] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[08/30/07 15:08:52] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[08/30/07 15:18:17] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,26)
[08/30/07 15:18:17] INFO: Log: * * * Moving to chunk -27, 26.  PLocXYZ = 45145.640625, 102446.750000, 43108.925781   TRAVLocXYZ = 45145.640625, -102353.250000, 43108.925781
[08/30/07 15:18:17] INFO: Log: Level is Level Chunk_n27_27.myLevel
[08/30/07 15:18:17] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[08/30/07 15:18:17] INFO: Log: Level is Level Chunk_n27_27.myLevel
[08/30/07 15:18:17] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[08/30/07 15:18:17] INFO: Log: Level is Level Chunk_n27_27.myLevel
[08/30/07 15:18:17] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[08/30/07 15:18:17] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,26) completed in 0.747000 seconds. (V = )
[08/30/07 15:18:17] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10124 (Chunk_n27_26)
[08/30/07 15:18:17] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10124/Entry.vgr
[08/30/07 15:18:17] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 15:18:17] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191)
[08/30/07 15:18:18] NETWORK: DevNet: Client received from 64.37.177.191:10124: CHALLENGE VER=3186 CHALLENGE=-2134763906 STATS=0
[08/30/07 15:18:18] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10124
[08/30/07 15:18:18] INFO: Log: Sending join.
[08/30/07 15:18:18] NETWORK: DevNet: Client received: JOINED 
[08/30/07 15:18:19] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 45005.000000, 85034.000000, 43747.242188   TRAVLocXYZ = 45145.640625, -102353.250000, 43108.925781  (V = )
[08/30/07 15:30:40] INFO: Log: Collecting garbage
[08/30/07 15:30:42] INFO: Log: Purging garbage
[08/30/07 15:30:42] INFO: Log: Garbage: objects: 91595->84507; refs: 1310231
[08/30/07 15:43:08] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/30/07 15:43:08] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/30/07 15:43:08] FATAL: Exit: OpenAL Audio subsystem shut down.
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