My shader isn't uber enough!
Code:
[08/20/07 18:16:02] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn'
[08/20/07 18:16:02] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn'
[08/20/07 18:16:02] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose'
[08/20/07 18:16:02] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose'
[08/20/07 18:16:02] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft'
[08/20/07 18:16:02] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft'
[08/20/07 18:20:56] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-26,26)
[08/20/07 18:20:56] INFO: Log: * * * Moving to chunk -26, 26. PLocXYZ = 102480.625000, -20319.837891, 53914.628906 TRAVLocXYZ = -102319.375000, -20319.837891, 53914.628906
[08/20/07 18:20:57] INFO: Log: Collecting garbage
[08/20/07 18:20:59] INFO: Log: Purging garbage
[08/20/07 18:20:59] INFO: Log: Garbage: objects: 109855->98864; refs: 1553378
[08/20/07 18:20:59] INFO: Log: VgPlanet::MoveViewActorToChunk(-26,26) completed in 2.971000 seconds. (V = )
[08/20/07 18:21:00] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10124 (Chunk_n26_26)
[08/20/07 18:21:00] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10124/Entry.vgr
[08/20/07 18:21:00] NETWORK: DevNet: Game client on port 0, rate 10000
[08/20/07 18:21:00] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.176.116)
[08/20/07 18:21:00] NETWORK: DevNet: Client received from 64.37.176.116:10124: CHALLENGE VER=3186 CHALLENGE=704272422 STATS=0
[08/20/07 18:21:00] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n26_26 LONE=0 IP=0.0.0.0 PORT=10124
[08/20/07 18:21:00] INFO: Log: Sending join.
[08/20/07 18:21:01] NETWORK: DevNet: Client received: JOINED
[08/20/07 18:21:01] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 51370.000000, -51598.000000, 56454.183594 TRAVLocXYZ = -102319.375000, -20319.837891, 53914.628906 (V = )
[08/20/07 18:22:34] INFO: Log: Precaching: Chunk_n26_26.LevelInfo0
[08/20/07 18:23:02] ERROR: Error: PS_UberShader (pixelShader#2 ): UberShaderFragments.h(465): error X3018: invalid subscript 'LightAttenuationQuadratic'
UberShaderFragments.h(595): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(596): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(597): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(598): error X1500: syntax error : unexpected token 'd'
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[08/20/07 18:23:02] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCube
#define CalculateLighting LightingFormulaLightingCube
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaNone
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaTexture
#define CalculateSpecularMateria
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesTwoSided = 1
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3