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Old 08-07-2007, 11:24 PM   #2 (permalink)
Chantillary
Junior Member
 
 Additional Info
Last Online: 08-18-2007 03:54 PM
Join Date: Feb 2007
Posts: 25

Level: 3

HP: 0 / 68
MP: 8 / 327
EXP: 73%
Re: GU2 Crash to Desktop

And another. Was doing the Thestran diplo web quests, so I recalled from Renton Keep to Khal, then teleported to New Taragonor. As I was entering House Vermach, I crashed.

Code:
[08/07/07 20:00:35] INFO: ====================================================
[08/07/07 20:00:35] INFO: Log opened.
[08/07/07 20:00:35] INFO: Init: Name subsystem initialized
[08/07/07 20:00:35] INFO: Init: Detected: Microsoft Windows Vista 6.0 (Build: 6000)
[08/07/07 20:00:35] INFO: Init: Compiled: Jul 25 2007 16:23:14
[08/07/07 20:00:35] INFO: Init: Threadsafe Core: No
[08/07/07 20:00:35] INFO: Init: Base directory: F:\Program Files\Sony\Vanguard\binTest\
[08/07/07 20:00:35] INFO: Init: Character set: Unicode
[08/07/07 20:00:40] INFO: DevLoad: Bound to IpDrv.dll
[08/07/07 20:00:40] INFO: DevLoad: Bound to Engine.dll
[08/07/07 20:00:40] INFO: DevLoad: Bound to Core.dll
[08/07/07 20:00:40] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[08/07/07 20:00:40] INFO: DevLoad: Bound to Window.dll
[08/07/07 20:00:40] INFO: Init: Object subsystem initialized
[08/07/07 20:00:40] INFO: Init: Computer: BEDROOMPC
[08/07/07 20:00:40] INFO: Init: User: Bill
[08/07/07 20:00:40] INFO: Init: CPU Page size=4096, Processors=2
[08/07/07 20:00:40] INFO: Init: CPU Detected: AuthenticAMD
[08/07/07 20:00:40] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[08/07/07 20:00:41] INFO: Init: CPU Speed=2639.824160 MHz
[08/07/07 20:00:41] INFO: Init: Memory total: Phys=2095040K Pagef=4194303K Virt=2097024K
[08/07/07 20:00:41] INFO: Init: Working set: 32000 / 159000
[08/07/07 20:00:41] INFO: Init: Process Info: Peak Memory Used: 24484 Working Set: 24484 PageFile: 23172
[08/07/07 20:00:41] INFO: Init: Added all subdirectories and cached all files in 0.027000 seconds
[08/07/07 20:00:41] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18117 files
[08/07/07 20:00:41] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[08/07/07 20:00:41] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[08/07/07 20:00:42] INFO: Init: Unreal engine initialized
[08/07/07 20:00:44] INFO: Init: Client initialized
[08/07/07 20:00:44] INFO: Init: Direct3D adapters detected:
[08/07/07 20:00:44] INFO: Init: Radeon X1950 Pro (atiumdag.dll)
[08/07/07 20:00:44] INFO: Init: Radeon X1950 Pro (atiumdag.dll)
[08/07/07 20:00:44] INFO: Init: D3D Device: Video memory on board: 253
[08/07/07 20:00:44] INFO: Init: D3D Driver: AGP support detected
[08/07/07 20:00:44] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[08/07/07 20:00:44] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxActiveLights=8
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxStreams=16
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxStreamStride=508
[08/07/07 20:00:44] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[08/07/07 20:00:44] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[08/07/07 20:00:44] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[08/07/07 20:00:44] INFO: Init: D3D Driver: Device supports Shader Model 3
[08/07/07 20:00:44] INFO: Init: D3D Driver: Using w- pixel fog
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports trilinear
[08/07/07 20:00:44] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports LOD biasing
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports Z biasing
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[08/07/07 20:00:44] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[08/07/07 20:00:44] INFO: Init: D3D Device: szDriver=atiumdag.dll
[08/07/07 20:00:44] INFO: Init: D3D Device: szDescription=Radeon X1950 Pro
[08/07/07 20:00:44] INFO: Init: D3D Device: wProduct=7
[08/07/07 20:00:44] INFO: Init: D3D Device: wVersion=14
[08/07/07 20:00:44] INFO: Init: D3D Device: wSubVersion=10
[08/07/07 20:00:44] INFO: Init: D3D Device: wBuild=489
[08/07/07 20:00:44] INFO: Init: D3D Device: dwVendorId=4098
[08/07/07 20:00:44] INFO: Init: D3D Device: dwDeviceId=29312
[08/07/07 20:00:44] INFO: Init: D3D Device: dwSubSysId=185733122
[08/07/07 20:00:44] INFO: Init: D3D Device: dwRevision=0
[08/07/07 20:00:44] INFO: Init: D3D Detected: ATI video card.
[08/07/07 20:00:44] INFO: Init: GPUs detected: 1.
[08/07/07 20:00:44] INFO: Init: (Karma): Initializing Karma for game.
[08/07/07 20:00:44] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[08/07/07 20:00:44] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[08/07/07 20:00:44] INFO: Init: WinSock: I am Bedroom-PC (192.168.0.100)
[08/07/07 20:00:45] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[08/07/07 20:00:46] INFO: Log: Level is Level Entry.myLevel
[08/07/07 20:00:46] INFO: Log: Bringing Level Entry.myLevel up for play...
[08/07/07 20:00:46] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[08/07/07 20:00:46] INFO: Log: Level is Level loading_screen.myLevel
[08/07/07 20:00:46] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[08/07/07 20:00:46] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/07/07 20:00:49] INFO: Init: ALAudio: subsystem initialized.
[08/07/07 20:01:03] INFO: Init: Input system initialized for WindowsViewport
[08/07/07 20:01:03] INFO: Log: Opened viewport
[08/07/07 20:01:03] WARN: Warning: Couldn't SetForegroundWindow.
[08/07/07 20:01:03] INFO: Log: Attempting to set resolution: 1920x1185 (Windowed)
[08/07/07 20:01:04] INFO: Log: Using 32-bit back-buffer format (22)
[08/07/07 20:01:04] INFO: Log: Using 32-bit depth-buffer format (75)
[08/07/07 20:01:04] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[08/07/07 20:01:04] INFO: Log: Creating device
[08/07/07 20:01:04] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[08/07/07 20:01:04] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[08/07/07 20:01:04] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[08/07/07 20:01:10] INFO: Init: Game engine initialized
[08/07/07 20:01:10] INFO: Log: Startup time: 29.352000 seconds
[08/07/07 20:01:10] INFO: Init: Start SGOUI Init Start
[08/07/07 20:01:13] INFO: Log: VGUIXmlWinManager construction time = 1.833999 sec
[08/07/07 20:01:13] INFO: Init: Start SGOUI Init End
[08/07/07 20:01:13] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[08/07/07 20:01:14] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=99041646 STATS=1
[08/07/07 20:01:14] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[08/07/07 20:01:14] INFO: Log: Using 32-bit back-buffer format (22)
[08/07/07 20:01:14] INFO: Log: Using 32-bit depth-buffer format (75)
[08/07/07 20:01:14] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[08/07/07 20:01:14] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[08/07/07 20:01:14] INFO: Log: Creating device
[08/07/07 20:01:14] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[08/07/07 20:01:14] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[08/07/07 20:01:14] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[08/07/07 20:01:18] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[08/07/07 20:01:18] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[08/07/07 20:01:21] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[08/07/07 20:01:21] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[08/07/07 20:01:21] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=-1436346616 STATS=1
[08/07/07 20:01:22] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[08/07/07 20:01:22] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[08/07/07 20:01:22] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[08/07/07 20:01:22] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[08/07/07 20:01:22] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-257624320 STATS=1
[08/07/07 20:01:22] INFO: Log: Sent login to ChatServer.
[08/07/07 20:01:23] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[08/07/07 20:01:24] INFO: Log: Sent login to SocialServer.
[08/07/07 20:01:29] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10118 (Chunk_n26_26)
[08/07/07 20:01:29] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10118/Entry.vgr
[08/07/07 20:01:29] NETWORK: DevNet: Game client on port 0, rate 10000
[08/07/07 20:01:29] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.176.117)
[08/07/07 20:01:30] NETWORK: DevNet: Client received from 64.37.176.117:10118: CHALLENGE VER=3186 CHALLENGE=-334857326 STATS=0
[08/07/07 20:01:30] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n26_26 LONE=0 IP=0.0.0.0 PORT=10118
[08/07/07 20:01:30] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:30] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[08/07/07 20:01:31] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:31] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[08/07/07 20:01:31] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:31] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[08/07/07 20:01:31] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:31] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play...
[08/07/07 20:01:31] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:31] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[08/07/07 20:01:31] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:31] INFO: Log: Bringing Level Chunk_n25_26.myLevel up for play...
[08/07/07 20:01:32] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:32] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[08/07/07 20:01:32] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:32] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[08/07/07 20:01:32] INFO: Log: Level is Level Chunk_n26_26.myLevel
[08/07/07 20:01:32] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[08/07/07 20:01:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/07/07 20:01:37] INFO: Log: Sending join.
[08/07/07 20:01:38] NETWORK: DevNet: Client received: JOINED 
[08/07/07 20:01:43] INFO: Log: Error assigning root for Ra20_P1_C1_Buildings_Ruins02_MI001, this is probably a result of compoundobjectMD.tab being out of date
[08/07/07 20:01:43] INFO: Log: Error assigning root for Ra20_P1_C1_Buildings_Ruins02_Rm001, this is probably a result of compoundobjectMD.tab being out of date
[08/07/07 20:03:51] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:03:51] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:03:57] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:03:59] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:24:09] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:28:37] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:29:27] INFO: Log: AttemptFullscreen
[08/07/07 20:29:27] INFO: Log: Attempting to set resolution: 1920x1200 (Fullscreen)
[08/07/07 20:29:27] INFO: Init: Best-match display mode: 1920x1200x32@59
[08/07/07 20:29:27] INFO: Log: Using 32-bit back-buffer format (22)
[08/07/07 20:29:27] INFO: Log: Using 32-bit depth-buffer format (75)
[08/07/07 20:29:27] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[08/07/07 20:29:28] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[08/07/07 20:29:28] INFO: Log: Creating device
[08/07/07 20:29:30] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[08/07/07 20:29:30] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[08/07/07 20:29:30] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[08/07/07 20:29:34] INFO: Log: EndFullscreen
[08/07/07 20:29:34] INFO: Log: Attempting to set resolution: 1920x1185 (Windowed)
[08/07/07 20:29:34] INFO: Log: Using 32-bit back-buffer format (22)
[08/07/07 20:29:34] INFO: Log: Using 32-bit depth-buffer format (75)
[08/07/07 20:29:34] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[08/07/07 20:29:35] INFO: Init: D3D Driver: ResetDevice: successfully reset after 1 attempt(s).
[08/07/07 20:29:38] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[08/07/07 20:29:38] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[08/07/07 20:31:37] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:31:54] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:31:54] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:32:06] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[08/07/07 20:32:06] INFO: Log: Using 32-bit back-buffer format (22)
[08/07/07 20:32:06] INFO: Log: Using 32-bit depth-buffer format (75)
[08/07/07 20:32:06] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[08/07/07 20:32:07] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[08/07/07 20:32:07] INFO: Log: Creating device
[08/07/07 20:32:07] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[08/07/07 20:32:07] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[08/07/07 20:32:07] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[08/07/07 20:32:10] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[08/07/07 20:32:10] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[08/07/07 20:42:12] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:42:14] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:42:44] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:47:44] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:47:47] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:48:17] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 20:52:44] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 21:05:39] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 21:05:41] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 21:06:07] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 21:06:09] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[08/07/07 21:14:50] INFO: Log: Connecting to SDKVGO-TEST-17.vanguardsoh.net:10117 (chunk_n13_n9)
[08/07/07 21:14:50] INFO: Log: Browse: SDKVGO-TEST-17.vanguardsoh.net:10117/Entry.vgr
[08/07/07 21:14:50] NETWORK: DevNet: Game client on port 0, rate 10000
[08/07/07 21:14:51] NETWORK: DevNet: Resolved SDKVGO-TEST-17.vanguardsoh.net (64.37.176.128)
[08/07/07 21:14:51] NETWORK: DevNet: Client received from 64.37.176.128:10117: CHALLENGE VER=3186 CHALLENGE=-829129818 STATS=0
[08/07/07 21:14:51] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10117
[08/07/07 21:14:52] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:52] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[08/07/07 21:14:53] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:53] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[08/07/07 21:14:53] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:53] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[08/07/07 21:14:54] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:54] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[08/07/07 21:14:55] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:55] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[08/07/07 21:14:55] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:55] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[08/07/07 21:14:55] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[08/07/07 21:14:56] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:56] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[08/07/07 21:14:57] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:57] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[08/07/07 21:14:57] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/07/07 21:14:57] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[08/07/07 21:14:57] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[08/07/07 21:14:57] INFO: Log: Collecting garbage
[08/07/07 21:14:58] INFO: Log: Purging garbage
[08/07/07 21:14:59] INFO: Log: Garbage: objects: 78096->42574; refs: 659154
[08/07/07 21:14:59] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/07/07 21:14:59] INFO: Log: Sending join.
[08/07/07 21:15:01] NETWORK: DevNet: Client received: JOINED 
[08/07/07 21:15:42] WARN: Warning: Missing StaticMesh StaticMesh Ra25_P1_C2_Decor_Mesh.Ra25_P1_C2_decor_ladder002 imported from file ..\AssetsTest\Meshes\Ra25_P1_C2_Decor_Mesh.usx referenced by chunk_-12_-8_Sector_3_0_ag_binaryprefab.ubc
[08/07/07 21:16:02] WARN: Warning: Missing StaticMesh StaticMesh Ra25_P1_C2_Decor_Mesh.Ra25_P1_C2_decor_ladder002 imported from file ..\AssetsTest\Meshes\Ra25_P1_C2_Decor_Mesh.usx referenced by chunk_-12_-8_Sector_3_1_ag_binaryprefab.ubc
[08/07/07 21:17:04] INFO: Log: Connecting to SDKVGO-TEST-16.vanguardsoh.net:10114 (chunk_n27_24)
[08/07/07 21:17:04] INFO: Log: Browse: SDKVGO-TEST-16.vanguardsoh.net:10114/Entry.vgr
[08/07/07 21:17:04] NETWORK: DevNet: Game client on port 0, rate 10000
[08/07/07 21:17:04] NETWORK: DevNet: Resolved SDKVGO-TEST-16.vanguardsoh.net (64.37.176.127)
[08/07/07 21:17:04] NETWORK: DevNet: Client received from 64.37.176.127:10114: CHALLENGE VER=3186 CHALLENGE=-1114765180 STATS=0
[08/07/07 21:17:04] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10114
[08/07/07 21:17:05] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:05] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play...
[08/07/07 21:17:06] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:06] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play...
[08/07/07 21:17:07] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:07] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play...
[08/07/07 21:17:07] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:07] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play...
[08/07/07 21:17:08] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:08] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[08/07/07 21:17:08] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:08] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play...
[08/07/07 21:17:09] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:09] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[08/07/07 21:17:09] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:09] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[08/07/07 21:17:10] INFO: Log: Level is Level chunk_n27_24.myLevel
[08/07/07 21:17:10] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[08/07/07 21:17:10] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/07/07 21:17:10] INFO: Log: Sending join.
[08/07/07 21:17:15] NETWORK: DevNet: Client received: JOINED 
[08/07/07 21:17:40] INFO: Log: Collecting garbage
[08/07/07 21:17:41] INFO: Log: Purging garbage
[08/07/07 21:17:47] INFO: Log: Garbage: objects: 86077->57232; refs: 789987
[08/07/07 21:21:20] FATAL: Critical: ClientNetEventHandler::IncomingSGOMessage
[08/07/07 21:21:20] FATAL: Critical: SGOClientMsgHandler::NotifyReceivedSGOMessage
[08/07/07 21:21:20] FATAL: Critical: (iMsgID=18)
[08/07/07 21:21:20] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[08/07/07 21:21:20] FATAL: Critical: (MsgID = 18, Len = 46)
[08/07/07 21:21:20] FATAL: Critical: SGOMessageChannel::ReceivedBunch
[08/07/07 21:21:20] FATAL: Critical: (From IP 64.37.176.112:10102)
[08/07/07 21:21:20] FATAL: Critical: UChannel::ReceivedSequencedBunch
[08/07/07 21:21:20] FATAL: Critical: Direct
[08/07/07 21:21:20] FATAL: Critical: UChannel::ReceivedRawBunch
[08/07/07 21:21:20] FATAL: Critical: DispatchDataToChannel
[08/07/07 21:21:20] FATAL: Critical: BunchData
[08/07/07 21:21:20] FATAL: Critical: UNetConnection::ReceivedPacket
[08/07/07 21:21:20] FATAL: Critical: UNetConnection::ReceivedRawPacket
[08/07/07 21:21:20] FATAL: Critical: (From IP 64.37.176.112:10102)
[08/07/07 21:21:20] FATAL: Critical: UTcpNetDriver::TickDispatch
[08/07/07 21:21:20] FATAL: Critical: SGOClientMsgHandler::Tick
[08/07/07 21:21:20] FATAL: Critical: USGOUnrealGameEngine::TickNetwork
[08/07/07 21:21:21] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/07/07 21:21:21] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/07/07 21:21:22] FATAL: Exit: OpenAL Audio subsystem shut down.
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