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Originally Posted by DrK
Xaices that would fit in perfectly with our discussion of having an ability that puts the bleeding effect on a target to exploit with Harrow and with Cull if we can get it set up to exploit bleeding as well.
You could have a spell - Rupture - which is a DD which puts the bleeding effect on a target and has a small residual dot effect.
It could do X amount of damage on cast, apply the bleeding effect and deal x amount for damage for a few ticks.
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DRK ,
I am loving your idea of residual effect, I would like to add a suggestion - this effect should stack from repetative use of the spell. Let's say it stacks up to 10 points of %, and that % decreases mob's spell or melee mitigation. That would go right in line with war's debuff of -20% melee mitigation, and INT DRK would feel much more useful and viable because they got a boost both in the debuff line and in the damage line. While STR tanks would be able to spam this abil for the debuff once they have strong aggro through their natural dps abilities.