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Too many AA's made playing a warrior boring for me, agro lock combined with superior mitigation/avoidance meant group encounters became tedious. I think all 3 tanks should be balanced wrt hate generation and mitigation, but not too much of either, leave enough unpredictability to keep the players on their toes. Thats what I thought "Third Generation MMO" was going to be about, better mob AI, not retreading the AA system from EQ.
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