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Old 05-27-2007, 03:15 AM   #16 (permalink)
Azgod
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Last Online: 06-06-2007 12:06 PM
Join Date: Jan 2007
Posts: 52

Level: 6

HP: 1 / 126
MP: 17 / 724
EXP: 5%
Too many AA's made playing a warrior boring for me, agro lock combined with superior mitigation/avoidance meant group encounters became tedious. I think all 3 tanks should be balanced wrt hate generation and mitigation, but not too much of either, leave enough unpredictability to keep the players on their toes. Thats what I thought "Third Generation MMO" was going to be about, better mob AI, not retreading the AA system from EQ.
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