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How about a Dopplewalk type skill, an upgrade from Shadowy Veil.
Dopplewalk:
Leaves an illusion of yourself behind as you enter Invisibility.
Level 1: Deals 25% damage, takes 300% damage. Lasts 10 seconds.
Level 2: Deals 50% damage, takes 200% damage. Lasts 20 seconds.
Level 3: Deals 75% damage, takes 150% damage. Lasts 30 seconds.
Level 4: Deals 100% damage, takes 100% damage. Lasts 40 seconds.
Or an upgrade from Slay or WoD:
Reaper's Scythe (Ranged)
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 3 seconds. 10 min recast.
Level 1 - .4 damage per life missing.
Level 2 - .6 damage per life missing.
Level 3 - .9 damage per life missing.
Level 4 - 1.1 damage per life missing.
Obviously OP in PvE, so scale it differently per dot level of mob.
How about Orb effects like symbols, only 1 activatable at a time, with a required energy cost to maintain. Make it a lot more than Symbols though. So they could only be used for say 30-40 seconds before completely draining your energy bar.
Lifesteal 10/20/30/40% of damage per hit.
Feedback: combust 2/4/6% Energy per hit dealing equal damage in HP to target.
Corruption: Decrease target armor by 0.5/1/1.5% per hit
Maim: Slows target movement speed by 2/4% per hit and attack/cast haste by 0.5/1% per hit.
Going on from Jooma's ideas about night. How about some abilities which have an additional effect at night:
Dark Ward: Also adds evasion at night.
Abyssal Chains: Added DoT component.
Tortue: Weakens opponent's attack power per tick.
DC: Disperses a % of incoming damage in an AoE around you. % increase with DC level.
SoD: Heals everyone in your group for half the amount you are healed.
Devour Strength: Steals all attributes.
And an ability to make it night instantly for a duration with a long recast. Like Nightstalker.
Rip-offs from DotA but I think they could work.
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