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I did a little test of my own on my 21 Dreadknight and I used my lil level 11 cleric. heres how it played out:
I went to ToD and was pulling level 16 mobs with the cleric . I would try to pull agro from the cleric by hitting Provoke and attacking afterward . I was actully spamming 3 attacks and not generating any agro a few tiimes I actully stoped doing anything with the cleric at all and focused on getting agro and could not do it to the point the cleric died. I tried many different ways to pull agro and in fact the only way I could pull it and hold it was to actully use my rescue spells then just bascly unload the damage. If at any point I attacked again with the cleric, or healed, the cleric took agro back. Now keep in mind here this is a level 11 cleric and we were pulling level 14 to 16 level mobs I didnt miss very much. Are the agro spells a DK gets broke to the point that there protecting the DK from getting agro like say a caster would use a de agro spell ?
Armor of Darkness -- From what I read its 10% mit 30 % agro generation per attack. Am I correct in these stats ? if so then that defensive stance is completely broken since I was spamming every single attack I had when fighting with my LIL cleric and could barely keep him alive.
Ive played a tank for years since 1999 to be exact . I know what it takes to generate agro I just simply cant do it with the Dreadknight . In a group of my peers level wise I have No chance to grab agro unless I rescue. So due to the fact DPS has been cut and Agro is currently out of the question if nothing is done to fix these problems Ill be forced to just ditch the character and re Roll a toon that can hold agro. In my case Im really hoping the class is broken and will be fixed soon I really do enjoy the whole point of the DK and mine has some pretty serious gear so I do not want to part with him.
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