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Old 02-21-2007, 11:50 AM   #5 (permalink)
Lynxal
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Last Online: 06-05-2007 07:38 AM
Join Date: Feb 2007
Posts: 101

Level: 9

HP: 6 / 201
MP: 33 / 932
EXP: 5%
Quote:
Originally Posted by Niteflyx
Interesting...

I think they said they are working on taunts across the board, I believe..because right now they are meh... 2 taunts for 100pts of dmg?
Yeah I am a little leery of spending TOO much time with it knowing they are tweaking stuff. But I am very interested in finding out what is broken and some rough idea of where things are at right now.

As far as min/maxing INT I need a psion to hang out with me, and I need a lot of int gear to mess with numbers enough to lock in values. I just don't want to waste too many people's time with things changing so much right now.

I did however mess with prox aggro a few times with his int buff on me so that my listed provoke taunt was 116-125 and it still took 2 casts of provoke the 5 or so times we tried it same as the 102-110 hate.

If the psion is patient and willing to help for a bit, I also want him to mez one mob....pull a few of the mobs friends around him...burn them down solo and then let me provoke off the mezzed one when it breaks to see how the dmg by the psion to the other mobs transfered to the mezzed one.

One thing I know I need to test too is chain aggro vs proximity aggro. I don't beleive that chain aggro is giving you the proximity aggro advantage based on what I have "seen" in a group but it needs to be tested.

I found it pretty interesting that if your healer is pulling aggro at all he appears to be really working overtime if healing aggro is based on number of HPs healed or even max HPs potentially healed for the spell.

Also the 9 heals from the ranger were done two different ways....with him next to me for proximity bonus aggro and with him at max casting distance. It didn't change anything he couldn't overcome the proximity aggro. Does our testing mean that 1500 healing can't overcome the proximity aggro...maybe. Until I get another healer I can't be sure that the different heal spells aren't just being given a set amount of hate generation and ranger is next to nothing.

I do plan on min/maxing int, using provoke 1 and 2 to try and get a better idea of what exactly proximity/initial tag aggro is generating. Then also verifying that you receive full benefit from whatever ability you use first. I.E. does pulling with torture give you initial + full value of it's dmg/hate component or is it a percentage.

A lot of games had an if greater than X type deal as to what was actually received for initial aggro. Even if they changed some values I doubt they would change the theory, so I am interested in that.

One other item unless it was fixed last patch is I think the pally smite line is broken. If a pally tagged with smite I think it was lowering aggro not generating aggro because I could pull a mob off with torture while it was incoming.
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