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Old 04-10-2007, 06:39 PM   #24 (permalink)
DrK
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Last Online: 05-30-2007 08:13 PM
Join Date: Feb 2007
Posts: 102

Level: 9

HP: 6 / 202
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I think this is a good start.


It addresses quite a few abilities that were previously nigh on useless and adds a new ability in an area that we were definitely deficient in.

I hope this is just the beginning, I can't wait to see what the future holds.



And for those that are actually complaining about the changes to Cull: What the heck is WRONG with you people? The ability was almost completely impossible to use in a group situation. It has now been altered to be more in line with it's original intent (any who were around in beta/early release know what I mean).

It will be interesting to see how the cast time will pan out. I would personally rather have had the spell given a recast rather than a cast time, but I can see the balance with them wanting the opportunity for it to be interrupted, thus making it a tactical decision on when to use it.


All in all good stuff.
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