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I can't speak for Pal or DK, but if you're a Warrior here are a few things that I've found to be effective:
1. Always pull, and use Infuriating Shot, not the generic ranged attack ability. IS generates agro and lets you control the start of the fight. If a Ranger tries to pull, club and bind him and ship him back to his treehouse.
2. Always have your defensive target set to the most likely person in the group to pull agro off of you. 90% of the time this'll be your primary healer, but sometimes it's the overzealous Sorc. Personally, I'd opt to just let the Sorc die, but since the healer is likely to try and save him with heals that should be yours, you might need to Rescue the nuker.
3. Set up two macros: a pulling and a targetting. The pulling should be something like </g Incoming %to> without the <>. You'll use this once when you pull and will designate the group's primary target that they'll focus on from the start. The second macro is a 'change target' macro and is used during the fight to tell your group to re-assist you on a new target. This is useful if you pull one mob, but he brings a squishy healer with him that should die first, something like </g CHANGE TARGET TO %to>. Your group should never change targets unless you specifically tell them to.
4. If you pull more than one mob, and you don't have any crowd control (root/charm etc) in your group, be sure to 'tag' each of the extra mobs as soon as you have agro from your primary target: a Savage Cut and Taunt on each will generally hold their attention through a good number of heals, then switch back to your primary target. If it's a long fight, don't be afraid to reapply a punch in the mouth to each of the adds just to remind them who they really hate. If you do have a charmer for crowd control, be sure to keep them as your defensive target and be ready to hit 'Withdraw' on them if they start getting beat up. Rescue them if they're going to die, but don't right away - give them a chance to recharm.
5. Sometimes, if you're sword/board, you won't be able to do enough damage to hold a mob's agro. In an emergency, don't be afraid to dual-wield and up your damage. Once you have agro again, switch back to shield. You can do this with two simple macros once you're atacking:
/wear "Name of main hand weapon"
/wear "name of offhand weapon"
/cast "Taunt II"
/cast "Protect I"
The second macro to reequip would be:
/wear "name of shield"
Handling groups of mobs without crowd control gets a bit easier at level 22 when you get Roar of Fury, an AE taunt.
Just a few observations from my experience. Feel free to add, comment or criticize.
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