Thread: VF - Pulling
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Old 02-13-2007, 02:24 PM   #1 (permalink)
Iskiab
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Last Online: 04-22-2007 02:08 AM
Join Date: Dec 2006
Posts: 110

Level: 9

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VF - Pulling

I have a question for you guys. Who usually does the pulling in your groups?

I've experimented a bit in dungeons with pulling and generally I do all the pulling. There are classes that get lull and pacify, etc... but generally they don't work well. If a druid pulls for example and 4 mobs come then I can't get all the mobs on me for a while and it takes time for the chanter to lockdown the 3 targets I'm not on. It usually results in a dead druid. What about other classes? Do some other classes make good pullers?

I also have a question concerning groups. In dungeons there seems to be some spots where 2 groups of mobs get linked somehow. For example. There's a group of 3 mobs close together. Then say a roamer that I can't see is between them and a group of 4 mobs clustered together. If I bow pull then all 8 mobs come running at me which causes us to port out. It's very annoying if you're 2 hours deep in a dungeon. What tactics do you guys generally use to keep mobs split up? Do you use a puller with lull in these examples? There's one spot in hilsbury manor where there are 8 mobs clustered together. We see how they're all going to come if we pull and it seems there's no way to split them. Is this poor design placement or do you have a trick to split mobs in a case like this?

Now my last question. Do you body pull or bow pull? I tested it out some and it seems it doesn't make a difference. I want to see if someone has noticed any difference between bow and body pulling.
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