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Old 05-13-2007, 04:13 PM   #15 (permalink)
Cobalty2004
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Last Online: 05-28-2007 08:59 PM
Join Date: Jan 2007
Posts: 22

Level: 3

HP: 0 / 60
MP: 7 / 325
EXP: 41%
Re: Warriors and their role

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Originally Posted by pudsley
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Originally Posted by Venge
I usually don't respodn to these kind of posts but here it is. I am sorry sir but you are incorrect on so many levels I do not even know where to start. What level did you go up to? How did you play? Any case. I'll shed some light on what happens to the warrior, as a warrior.

1. Warriors get +15% mitigation in their defensive stance, same as the Paladin.

2. Warriors can self-buff their mitigation by +20% for 30 seconds on a 30 second recast timer. Paladins can LoH at the cost of VP. Paladins recieve HP buffs all well and easy, however when it comes down to it, they are supposed to do so.

3. Each protective fighter recieves a block ability line which lowers hate from each block.

4. Warriors do have a mitigation advantage because we can buff mitigation the highest at any given time. Did you level up your warrior to recieve the defensive stance?

5. Warriors recieve buffs however they are on short durations but they are sanctioned around dps.

Battle Frenzy/Veteran's Furor - +20% Melee Accuracy/Melee Haste
Shout of Fury - +100 STR for 12s.
Form the Line II - +25% Mitigation for the group for 8 seconds.
Charge II - +25% Damage for the group for 8 seconds.
Just listing the groups. Paladins are supposed to help defend the group. Therefore that's what they do.

I'm keeping it short. I'm tired.
Few things...

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2. Warriors can self-buff their mitigation by +20% for 30 seconds on a 30 second recast timer. Paladins can LoH at the cost of VP. Paladins recieve HP buffs all well and easy, however when it comes down to it, they are supposed to do so.


I loved this part of being a Warrior, I was happy with the ability to reach max mitigation via SC and BB, however....and I am by no means sure on this, I have recently been informed that there is a soft cap for mitigation at present, and I was led to believe this buff will never take us beyond that (65% or something I think it was mentioned) it was also mentioned that all three tank classes were able to hit this mitigation soft cap fairly easy, is this the case?

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SC and BB do NOT raise MIT, they raise hatred. Warders bulwark adds MIT.
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Battle Frenzy/Veteran's Furor - +20% Melee Accuracy/Melee Haste
At first I loved this move, awesome idea, but then I came to realise that for the most part I never use it, it requires offensive stance and therefore is only really useful if you are not the main tank, switching back and fourth takes time, whilst we don;t have aggro problems I can't afford to be dawdling in offensive stance using up my precious once a minute Myr's gift on a group buff like this, even if it is awesome, my group would be out aggroing me whilst I mess about trying to get Battle Frenzy and Vet's Furor on.

So frankly it's next to useless to me.

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I would only use it when facing red con mobs.
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Shout of Fury - +100 STR for 12s.


I really could care less about this temp buff, 12 seconds is no time at all and the difference is negligable, I use it in conjunction with enrage, power attack and a full decimate combo when soloing, but other than that you'll barely notice a difference.

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I try and keep it up when tanking at all times possible.
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Form the Line II - +25% Mitigation for the group for 8 seconds.
Nice idea, but as of yet I have found little to no use for it, I can see situations where it "might" be useful but I have yet to have used it even once.

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For when you let Warders Bulwark lapse and your force crit is down
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Charge II - +25% Damage for the group for 8 seconds
I like charge I really do, however....8 seconds is far too short, I'd rather have half the increase at a more reasonable time like 30 seconds.

Our monk uses a two handed bladstaff, my damage is negligable, our sorcs have heavy damage with reasonably long cast times, in 8 seconds they usually get two attacks off possibly a third, not much of a bonus is it, how much benefit the group sees off of an 8 second buff is purely down to luck, not skill.

I know Warriors can't have true buffs, since it's just not warrior like, but why is it the tactical masters of the battlefield fail to inspire their troops for more than eight seconds at a time?

Even if there is a way to make use of these really short commands it's far from fun using them, I feel like the Tesco supermarket slogon "Every little helps", stuff little, I'd much prefer something substantial and more noticable.
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