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Originally Posted by Adino
First of all, I'll state it for the record: Warriors in VG get the shaft. I mean, really, I love playing warriors in MMOs, but the warriors in VG were so broken that I let my pally buddy be the tank and I played a cleric. I deleted the warrior but remade it after the 1818 patch to see if it was worth a damn after those overhauls. Warriors still need to be fixed. They don't solo well and they aren't even the best tanks. For those that don't get it, let me enlighten you, from a 44 Cleric's (And ex-warrior's) standpoint.
1. Paladins get +15% mitigation in their defensive stance.
2. DKs get +10% mitigation + up to 5% mitigation from Dreaful countenance.
3. Paladins get really good buffs to give themselves extra mitigation and HP, on top of the fact they can heal themselves fairly well with a 3 sec heal and lay on hands, an instant heal for a LOT of HP.
4. DKs can fear, invis, leech-life, teleport to the back of a mob, and get Bleak Foeman which gives them 100% chance to block the next incoming attack, on only a world cool-down timer mind you, with a linked attack for high-hate after each block.
So, I'm looking at the warriors in my groups and comparing them to my friend, the pally, and DKs I've partied with. Here's what I see:
1. Warriors get no Mitigation advantage. In fact, they're at a disadvantage. Not only do Pallys get +15% mitigation in defensive stance, they get a buff that adds somewhere near 1k AC at level 50. DKs get to add up to 5% mit from increasing their DC.
2. Warriors give no buffs. If I am in a party with a Paladin, I get really nice HP, AC, and Stats buffs and an awesome buff that reduces the melee hate generation of everyone in the party. Those are all 1 hour buffs, FYI.
Here are the only advantages to grouping with a warrior over a pally that I can see:
1. Warriors do more damage, more hate, and can generally hold mobs off casters better than Paladins can because their hate-reducing buff is melee only. ( This is the my only real, game-based reason for taking a warrior over a pally. My others are just generalizations that can easily be wrong in any given situation.)
2. Many high-level Warriors are planning on being Raid-tanks and their guild is supporting them, keeping in mind EQ and the preference of Warrior tanks there. Therefore, they tend to have really good crafted items and dungeon equipment. They also tend to be better players because it takes a skilled one to play and level a warrior effectively. They are also better at the group dynamic because they sure as hell didn't get to 50 already by soloing.
3. Most Pallys I see are Dwarves. That's fine, I guess: it's their money every month that pays for their account. Dwarves are almost ALWAYS harder to heal. If I didn't know the details, I could tell you that from personal experience. Most play dwarves for the huge Con bonus. Unfortunately, Con is the most cheated stat in VG. Wisdom adds 10 Mana per point to a mana pool. What does Con do for your HP pool? 3 HP per point of Con. If you are a Dwarf who gets 7 Con a level (Plus, the base +1 and class increases) and a Human puts 4 points of Con per level, You'll have 123 more Con at level 50, based on racial attribute points. If the Dwarves focus on +Con gear and get up to 300 more Con than their Human counterpart, they'll have 900 more HP at level 50. Maybe 900 hp seems like a lot to you, but It doesn't mean anything to an tank with a HP pool of 7k or more. I definately prefer mitigation and evasion over 900 hp when I'm healing. Also, take into account that if half your racial attribute points and most of your gear go into Con, you're not getting the hate generation from hitting harder, criting more often, and the greater effectiveness of taunts. (Which is based on Strength as of the 1818 patch, rather than Int.) Not to mention, those dwarves aren't evading attacks as often because their Dex and Str are so low that they aren't blocking or parrying many attacks. They're just lucky to get the racial +2% evasion bonus on top of what their shield gives. Essentially, a Dwarven Pally built like that is as much a mana sponge as a tank can be.
Of course, DKs, with their special abilities are much better suited to soloing. Being able to invis in and pick up quest items is really handy, not to mention that they can scout an area before they pull without having a mage-type in their group. In general, if you wanted to level solo or just have an alt tank, DKs would be more fun to play.
So, Warriors are the worst soloers and they aren't even the best tanks. Sigil needs to fix the class. Period.
Just my 2 cents, plus some extra. Keep the change...
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