These are my CTD's from the past few days the 1st one. I was just open menus.
Code:
[06/27/07 02:01:20] INFO: ====================================================
[06/27/07 02:01:20] INFO: Log opened.
[06/27/07 02:01:20] INFO: Init: Name subsystem initialized
[06/27/07 02:01:20] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[06/27/07 02:01:20] INFO: Init: Compiled: Jun 18 2007 18:19:05
[06/27/07 02:01:20] INFO: Init: Threadsafe Core: No
[06/27/07 02:01:20] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[06/27/07 02:01:20] INFO: Init: Character set: Unicode
[06/27/07 02:01:21] INFO: DevLoad: Bound to IpDrv.dll
[06/27/07 02:01:21] INFO: DevLoad: Bound to Engine.dll
[06/27/07 02:01:21] INFO: DevLoad: Bound to Core.dll
[06/27/07 02:01:21] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[06/27/07 02:01:21] INFO: DevLoad: Bound to Window.dll
[06/27/07 02:01:21] INFO: Init: Object subsystem initialized
[06/27/07 02:01:21] INFO: Init: Computer: GLOUVAT
[06/27/07 02:01:21] INFO: Init: User: Owner
[06/27/07 02:01:21] INFO: Init: CPU Page size=4096, Processors=1
[06/27/07 02:01:21] INFO: Init: CPU Detected: AuthenticAMD
[06/27/07 02:01:21] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[06/27/07 02:01:21] INFO: Init: CPU Speed=2413.653535 MHz
[06/27/07 02:01:21] INFO: Init: Memory total: Phys=2096624K Pagef=4035092K Virt=2097024K
[06/27/07 02:01:21] INFO: Init: Working set: 32000 / 159000
[06/27/07 02:01:21] INFO: Init: Process Info: Peak Memory Used: 19244 Working Set: 19244 PageFile: 21152
[06/27/07 02:01:21] INFO: Init: Added all subdirectories and cached all files in 0.016000 seconds
[06/27/07 02:01:22] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18114 files
[06/27/07 02:01:22] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[06/27/07 02:01:22] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[06/27/07 02:01:23] INFO: Init: Unreal engine initialized
[06/27/07 02:01:23] INFO: Init: Client initialized
[06/27/07 02:01:23] INFO: Init: Direct3D adapters detected:
[06/27/07 02:01:23] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll)
[06/27/07 02:01:23] INFO: Init: D3D Device: Video memory on board: 246
[06/27/07 02:01:23] INFO: Init: D3D Driver: AGP support detected
[06/27/07 02:01:23] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[06/27/07 02:01:23] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxActiveLights=8
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxStreams=16
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxStreamStride=255
[06/27/07 02:01:23] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[06/27/07 02:01:23] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[06/27/07 02:01:23] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[06/27/07 02:01:23] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[06/27/07 02:01:23] INFO: Init: D3D Driver: Device supports FP Filtering
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[06/27/07 02:01:23] INFO: Init: D3D Driver: Device supports Shader Model 3
[06/27/07 02:01:23] INFO: Init: D3D Driver: Using w- pixel fog
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports trilinear
[06/27/07 02:01:23] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports LOD biasing
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports Z biasing
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[06/27/07 02:01:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[06/27/07 02:01:23] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[06/27/07 02:01:23] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO
[06/27/07 02:01:23] INFO: Init: D3D Device: wProduct=6
[06/27/07 02:01:23] INFO: Init: D3D Device: wVersion=14
[06/27/07 02:01:23] INFO: Init: D3D Device: wSubVersion=10
[06/27/07 02:01:23] INFO: Init: D3D Device: wBuild=9371
[06/27/07 02:01:23] INFO: Init: D3D Device: dwVendorId=4318
[06/27/07 02:01:23] INFO: Init: D3D Device: dwDeviceId=657
[06/27/07 02:01:23] INFO: Init: D3D Device: dwSubSysId=571545218
[06/27/07 02:01:23] INFO: Init: D3D Device: dwRevision=161
[06/27/07 02:01:23] INFO: Init: D3D Detected: NVIDIA video card.
[06/27/07 02:01:23] INFO: Init: GPUs detected: 1.
[06/27/07 02:01:23] INFO: Init: (Karma): Initializing Karma for game.
[06/27/07 02:01:23] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[06/27/07 02:01:23] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[06/27/07 02:01:23] INFO: Init: WinSock: I am GLouvat (192.168.1.47)
[06/27/07 02:01:23] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[06/27/07 02:01:25] INFO: Log: Level is Level Entry.myLevel
[06/27/07 02:01:25] INFO: Log: Bringing Level Entry.myLevel up for play...
[06/27/07 02:01:25] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 02:01:25] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 02:01:25] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 02:01:26] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 02:01:27] INFO: Init: ALAudio: subsystem initialized.
[06/27/07 02:01:43] INFO: Init: Input system initialized for WindowsViewport
[06/27/07 02:01:43] INFO: Log: Opened viewport
[06/27/07 02:01:43] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 02:01:43] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 02:01:43] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 02:01:43] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 02:01:43] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x.
[06/27/07 02:01:43] INFO: Log: Creating device
[06/27/07 02:01:44] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/27/07 02:01:44] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/27/07 02:01:44] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/27/07 02:01:45] INFO: Init: Game engine initialized
[06/27/07 02:01:45] INFO: Log: Startup time: 23.489000 seconds
[06/27/07 02:01:45] INFO: Init: Start SGOUI Init Start
[06/27/07 02:01:48] INFO: Log: VGUIXmlWinManager construction time = 1.331000 sec
[06/27/07 02:01:48] INFO: Init: Start SGOUI Init End
[06/27/07 02:01:48] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 02:01:49] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=1489791484 STATS=1
[06/27/07 02:01:49] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 02:01:49] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 02:01:51] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[06/27/07 02:01:51] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[06/27/07 02:01:51] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=-1537862410 STATS=1
[06/27/07 02:01:51] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[06/27/07 02:01:51] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/27/07 02:01:51] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[06/27/07 02:01:51] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/27/07 02:01:51] INFO: Log: Sent login to ChatServer.
[06/27/07 02:01:51] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-635801344 STATS=1
[06/27/07 02:01:52] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 02:01:54] INFO: Log: Sent login to SocialServer.
[06/27/07 02:02:08] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10114 (chunk_n14_n11)
[06/27/07 02:02:08] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10114/Entry.vgr
[06/27/07 02:02:08] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 02:02:08] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129)
[06/27/07 02:02:09] NETWORK: DevNet: Client received from 64.37.176.129:10114: CHALLENGE VER=3186 CHALLENGE=-2022520806 STATS=0
[06/27/07 02:02:09] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n14_n11 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 02:02:10] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 02:02:10] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:10] INFO: Log: Bringing Level chunk_n14_n11.myLevel up for play...
[06/27/07 02:02:11] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:11] INFO: Log: Bringing Level Chunk_n15_n12.myLevel up for play...
[06/27/07 02:02:11] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:11] INFO: Log: Bringing Level Chunk_n14_n12.myLevel up for play...
[06/27/07 02:02:11] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:11] INFO: Log: Bringing Level Chunk_n13_n12.myLevel up for play...
[06/27/07 02:02:12] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:12] INFO: Log: Bringing Level Chunk_n15_n11.myLevel up for play...
[06/27/07 02:02:12] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:12] INFO: Log: Bringing Level Chunk_n13_n11.myLevel up for play...
[06/27/07 02:02:13] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:13] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[06/27/07 02:02:13] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:13] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[06/27/07 02:02:13] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:02:13] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[06/27/07 02:02:13] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 02:02:19] INFO: Log: Sending join.
[06/27/07 02:02:20] NETWORK: DevNet: Client received: JOINED
[06/27/07 02:16:45] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-14,-10)
[06/27/07 02:16:45] INFO: Log: * * * Moving to chunk -14, -10. PLocXYZ = -16836.537109, -102440.054688, 1444.733032 TRAVLocXYZ = -16836.537109, 102359.945313, 1444.733032
[06/27/07 02:16:45] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:16:45] INFO: Log: Bringing Level Chunk_n15_n9.myLevel up for play...
[06/27/07 02:16:45] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:16:45] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[06/27/07 02:16:46] INFO: Log: Level is Level chunk_n14_n11.myLevel
[06/27/07 02:16:46] INFO: Log: Bringing Level Chunk_n13_n9.myLevel up for play...
[06/27/07 02:16:46] INFO: Log: VgPlanet::MoveViewActorToChunk(-14,-10) completed in 1.350000 seconds. (V = )
[06/27/07 02:16:46] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10114 (chunk_n14_n10)
[06/27/07 02:16:46] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10114/Entry.vgr
[06/27/07 02:16:46] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 02:16:46] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.176.115)
[06/27/07 02:16:46] NETWORK: DevNet: Client received from 64.37.176.115:10114: CHALLENGE VER=3186 CHALLENGE=810826296 STATS=0
[06/27/07 02:16:47] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n14_n10 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 02:16:47] INFO: Log: Sending join.
[06/27/07 02:16:47] NETWORK: DevNet: Client received: JOINED
[06/27/07 02:16:47] WARN: Warning: Missing Texture Texture UTX_boar_M_char.Color.Boar01_TNT imported from file ..\Assets\Textures\UTX_boar_M_char.utx referenced by ..\Assets\Textures\UTX_catLion_M_char.utx
[06/27/07 02:16:48] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -16317.781250, -93850.031250, 5325.746094 TRAVLocXYZ = -16836.537109, 102359.945313, 1444.733032 (V = )
[06/27/07 02:33:29] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-15,-10)
[06/27/07 02:33:29] INFO: Log: * * * Moving to chunk -15, -10. PLocXYZ = -102459.289063, 30217.917969, 8716.301758 TRAVLocXYZ = 102340.710938, 30217.917969, 8716.301758
[06/27/07 02:33:29] INFO: Log: Level is Level Chunk_n14_n10.myLevel
[06/27/07 02:33:29] INFO: Log: Bringing Level Chunk_n16_n11.myLevel up for play...
[06/27/07 02:33:30] INFO: Log: Level is Level Chunk_n14_n10.myLevel
[06/27/07 02:33:30] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[06/27/07 02:33:30] INFO: Log: Level is Level Chunk_n14_n10.myLevel
[06/27/07 02:33:30] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[06/27/07 02:33:30] INFO: Log: VgPlanet::MoveViewActorToChunk(-15,-10) completed in 1.017000 seconds. (V = )
[06/27/07 02:33:30] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10114 (chunk_n15_n10)
[06/27/07 02:33:30] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10114/Entry.vgr
[06/27/07 02:33:30] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 02:33:30] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.176.116)
[06/27/07 02:33:30] NETWORK: DevNet: Client received from 64.37.176.116:10114: CHALLENGE VER=3186 CHALLENGE=183591508 STATS=0
[06/27/07 02:33:31] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n10 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 02:33:31] INFO: Log: Sending join.
[06/27/07 02:33:31] NETWORK: DevNet: Client received: JOINED
[06/27/07 02:33:32] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -83486.351563, 21946.265625, 29070.419922 TRAVLocXYZ = 102340.710938, 30217.917969, 8716.301758 (V = )
[06/27/07 02:49:27] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 02:49:27] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 03:47:19] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[06/27/07 03:47:19] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[06/27/07 03:47:19] FATAL: Exit: OpenAL Audio subsystem shut down.