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Senior Member
Additional Info
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Last Online: 01-05-2009 10:18 AM
Join Date: Sep 2005
Location: Texas
Posts: 1,009
Level: 28
HP: 112 / 677
MP: 336 / 6582
EXP: 10%
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Re: CTD -- client log(s)
First crash since 1849 Test patch - though admittedly I got RL-aggro and hadn't logged on before yesterday.  Logs were emailed on crash as usual, too.
Code:
[06/27/07 06:25:20] INFO: ====================================================
[06/27/07 06:25:20] INFO: Log opened.
[06/27/07 06:25:20] INFO: Init: Name subsystem initialized
[06/27/07 06:25:20] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[06/27/07 06:25:20] INFO: Init: Compiled: Jun 18 2007 18:19:05
[06/27/07 06:25:20] INFO: Init: Threadsafe Core: No
[06/27/07 06:25:20] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[06/27/07 06:25:20] INFO: Init: Character set: Unicode
[06/27/07 06:25:26] INFO: DevLoad: Bound to IpDrv.dll
[06/27/07 06:25:26] INFO: DevLoad: Bound to Engine.dll
[06/27/07 06:25:26] INFO: DevLoad: Bound to Core.dll
[06/27/07 06:25:26] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[06/27/07 06:25:27] INFO: DevLoad: Bound to Window.dll
[06/27/07 06:25:27] INFO: Init: Object subsystem initialized
[06/27/07 06:25:27] INFO: Init: Computer: IZDESKTOP
[06/27/07 06:25:27] INFO: Init: User: Isabelle
[06/27/07 06:25:27] INFO: Init: CPU Page size=4096, Processors=2
[06/27/07 06:25:27] INFO: Init: CPU Detected: AuthenticAMD
[06/27/07 06:25:27] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[06/27/07 06:25:27] INFO: Init: CPU Speed=2006.511450 MHz
[06/27/07 06:25:27] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[06/27/07 06:25:27] INFO: Init: Working set: 32000 / 159000
[06/27/07 06:25:27] INFO: Init: Process Info: Peak Memory Used: 20420 Working Set: 20420 PageFile: 21260
[06/27/07 06:25:27] INFO: Init: Added all subdirectories and cached all files in 0.019000 seconds
[06/27/07 06:25:27] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18114 files
[06/27/07 06:25:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[06/27/07 06:25:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[06/27/07 06:25:29] INFO: Init: Unreal engine initialized
[06/27/07 06:25:29] INFO: Init: Client initialized
[06/27/07 06:25:29] INFO: Init: Direct3D adapters detected:
[06/27/07 06:25:29] INFO: Init: Radeon X1300 Series (Omega 3.8.330) (ati2dvag.dll)
[06/27/07 06:25:29] INFO: Init: D3D Device: Video memory on board: 256
[06/27/07 06:25:29] INFO: Init: D3D Driver: AGP support detected
[06/27/07 06:25:29] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[06/27/07 06:25:29] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxActiveLights=8
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxStreams=16
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxStreamStride=508
[06/27/07 06:25:29] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[06/27/07 06:25:29] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[06/27/07 06:25:29] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[06/27/07 06:25:29] INFO: Init: D3D Driver: Using Hacked HW Instancing
[06/27/07 06:25:29] INFO: Init: D3D Driver: Using w- pixel fog
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports trilinear
[06/27/07 06:25:29] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports LOD biasing
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports Z biasing
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[06/27/07 06:25:29] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[06/27/07 06:25:29] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[06/27/07 06:25:29] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)
[06/27/07 06:25:29] INFO: Init: D3D Device: wProduct=6
[06/27/07 06:25:29] INFO: Init: D3D Device: wVersion=14
[06/27/07 06:25:29] INFO: Init: D3D Device: wSubVersion=10
[06/27/07 06:25:29] INFO: Init: D3D Device: wBuild=6660
[06/27/07 06:25:29] INFO: Init: D3D Device: dwVendorId=4098
[06/27/07 06:25:29] INFO: Init: D3D Device: dwDeviceId=28994
[06/27/07 06:25:29] INFO: Init: D3D Device: dwSubSysId=50466818
[06/27/07 06:25:29] INFO: Init: D3D Device: dwRevision=0
[06/27/07 06:25:29] INFO: Init: D3D Detected: ATI video card.
[06/27/07 06:25:29] INFO: Init: GPUs detected: 1.
[06/27/07 06:25:29] INFO: Init: (Karma): Initializing Karma for game.
[06/27/07 06:25:29] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[06/27/07 06:25:30] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[06/27/07 06:25:30] INFO: Init: WinSock: I am iz-desktop (192.168.1.101)
[06/27/07 06:25:30] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[06/27/07 06:25:30] INFO: Log: Level is Level Entry.myLevel
[06/27/07 06:25:30] INFO: Log: Bringing Level Entry.myLevel up for play...
[06/27/07 06:25:30] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 06:25:30] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 06:25:30] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 06:25:30] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:25:31] INFO: Init: ALAudio: subsystem initialized.
[06/27/07 06:25:47] INFO: Init: Input system initialized for WindowsViewport
[06/27/07 06:25:47] INFO: Log: Opened viewport
[06/27/07 06:25:47] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 06:25:47] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 06:25:47] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 06:25:47] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 06:25:47] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/27/07 06:25:47] INFO: Log: Creating device
[06/27/07 06:25:47] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/27/07 06:25:47] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/27/07 06:25:47] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/27/07 06:25:48] INFO: Init: Game engine initialized
[06/27/07 06:25:48] INFO: Log: Startup time: 20.639000 seconds
[06/27/07 06:25:49] INFO: Init: Start SGOUI Init Start
[06/27/07 06:25:52] INFO: Log: VGUIXmlWinManager construction time = 2.586000 sec
[06/27/07 06:25:52] INFO: Init: Start SGOUI Init End
[06/27/07 06:25:53] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 06:25:53] INFO: Log: Precaching: loading_screen.LevelInfo0
[06/27/07 06:25:53] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1022562418 STATS=1
[06/27/07 06:25:53] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 06:25:53] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 06:25:58] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[06/27/07 06:25:58] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[06/27/07 06:25:58] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=621727782 STATS=1
[06/27/07 06:25:59] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[06/27/07 06:25:59] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/27/07 06:25:59] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[06/27/07 06:25:59] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/27/07 06:25:59] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=1278289188 STATS=1
[06/27/07 06:25:59] INFO: Log: Sent login to ChatServer.
[06/27/07 06:25:59] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 06:26:01] INFO: Log: Sent login to SocialServer.
[06/27/07 06:26:20] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 06:26:20] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 06:26:20] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 06:26:20] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 06:26:20] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-1715892122 STATS=0
[06/27/07 06:26:20] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 06:26:20] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 06:26:21] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:21] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 06:26:22] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:22] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 06:26:22] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:22] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 06:26:23] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:23] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 06:26:23] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:23] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 06:26:24] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:24] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 06:26:24] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:24] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 06:26:25] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:25] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 06:26:25] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:26:25] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 06:26:25] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:26:33] INFO: Log: Sending join.
[06/27/07 06:26:35] NETWORK: DevNet: Client received: JOINED
[06/27/07 06:39:16] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 06:39:16] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 06:39:16] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 06:39:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:39:17] INFO: Log: Collecting garbage
[06/27/07 06:39:17] INFO: Log: Purging garbage
[06/27/07 06:39:19] INFO: Log: Garbage: objects: 51414->12761; refs: 91287
[06/27/07 06:39:22] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 06:39:22] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 06:39:23] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1306581044 STATS=1
[06/27/07 06:39:33] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 06:39:33] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 06:39:33] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 06:39:33] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 06:39:33] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-612574816 STATS=0
[06/27/07 06:39:33] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 06:39:33] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 06:39:33] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:33] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:39:34] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 06:39:34] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:39:42] INFO: Log: Sending join.
[06/27/07 06:39:42] NETWORK: DevNet: Client received: JOINED
[06/27/07 06:40:59] WARN: Warning: Failed to load 'Sound UISounds.LeatherOn ': Failed to find object 'Sound UISounds.LeatherOn '
[06/27/07 06:42:37] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 06:42:37] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 06:42:37] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 06:42:37] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:42:37] INFO: Log: Collecting garbage
[06/27/07 06:42:37] INFO: Log: Purging garbage
[06/27/07 06:42:39] INFO: Log: Garbage: objects: 52887->15069; refs: 91311
[06/27/07 06:42:46] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 06:42:47] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 06:42:47] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1914857728 STATS=1
[06/27/07 06:42:54] INFO: Log: Connecting to SDKVGO-TEST-17.vanguardsoh.net:10118 (chunk_n13_n9)
[06/27/07 06:42:54] INFO: Log: Browse: SDKVGO-TEST-17.vanguardsoh.net:10118/Entry.vgr
[06/27/07 06:42:54] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 06:42:54] NETWORK: DevNet: Resolved SDKVGO-TEST-17.vanguardsoh.net (64.37.176.128)
[06/27/07 06:42:54] NETWORK: DevNet: Client received from 64.37.176.128:10118: CHALLENGE VER=3186 CHALLENGE=-81028826 STATS=0
[06/27/07 06:42:54] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10118
[06/27/07 06:42:55] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 06:42:56] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:56] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[06/27/07 06:42:56] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:56] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[06/27/07 06:42:57] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:57] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[06/27/07 06:42:57] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:57] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[06/27/07 06:42:58] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:58] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[06/27/07 06:42:58] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:58] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[06/27/07 06:42:58] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/27/07 06:42:59] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:59] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[06/27/07 06:42:59] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:59] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[06/27/07 06:42:59] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/27/07 06:42:59] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[06/27/07 06:42:59] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/27/07 06:42:59] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:43:09] INFO: Log: Sending join.
[06/27/07 06:43:10] NETWORK: DevNet: Client received: JOINED
[06/27/07 06:44:38] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 06:44:38] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 06:44:38] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 06:44:38] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:44:38] INFO: Log: Collecting garbage
[06/27/07 06:44:39] INFO: Log: Purging garbage
[06/27/07 06:44:39] INFO: Log: Garbage: objects: 48553->15049; refs: 91202
[06/27/07 06:44:43] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 06:44:43] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 06:44:43] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1490097406 STATS=1
[06/27/07 06:44:54] INFO: Log: Connecting to SDKVGO-TEST-15.vanguardsoh.net:10128 (Chunk_n28_27)
[06/27/07 06:44:54] INFO: Log: Browse: SDKVGO-TEST-15.vanguardsoh.net:10128/Entry.vgr
[06/27/07 06:44:54] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 06:44:54] NETWORK: DevNet: Resolved SDKVGO-TEST-15.vanguardsoh.net (64.37.176.126)
[06/27/07 06:44:54] NETWORK: DevNet: Client received from 64.37.176.126:10128: CHALLENGE VER=3186 CHALLENGE=-551879748 STATS=0
[06/27/07 06:44:54] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_27 LONE=0 IP=0.0.0.0 PORT=10128
[06/27/07 06:44:55] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 06:44:55] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:55] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 06:44:55] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:55] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[06/27/07 06:44:55] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:55] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 06:44:55] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:55] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 06:44:56] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:56] INFO: Log: Bringing Level Chunk_n29_27.myLevel up for play...
[06/27/07 06:44:56] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:56] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[06/27/07 06:44:56] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:56] INFO: Log: Bringing Level Chunk_n29_28.myLevel up for play...
[06/27/07 06:44:56] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:56] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 06:44:56] INFO: Log: Level is Level Chunk_n28_27.myLevel
[06/27/07 06:44:56] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 06:44:56] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:45:04] INFO: Log: Sending join.
[06/27/07 06:45:04] NETWORK: DevNet: Client received: JOINED
[06/27/07 06:51:49] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 06:51:49] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 06:51:49] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 06:51:49] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 06:51:49] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-1080408922 STATS=0
[06/27/07 06:51:49] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 06:51:49] INFO: Log: Level is Level Chunk_n27_27.myLevel
[06/27/07 06:51:49] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 06:51:50] INFO: Log: Level is Level Chunk_n27_27.myLevel
[06/27/07 06:51:50] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 06:51:50] INFO: Log: Level is Level Chunk_n27_27.myLevel
[06/27/07 06:51:50] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 06:51:50] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:51:50] INFO: Log: Sending join.
[06/27/07 06:51:50] NETWORK: DevNet: Client received: JOINED
[06/27/07 06:58:22] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 06:58:22] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 06:58:22] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 06:58:22] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:58:23] INFO: Log: Collecting garbage
[06/27/07 06:58:23] INFO: Log: Purging garbage
[06/27/07 06:58:25] INFO: Log: Garbage: objects: 64512->18180; refs: 91529
[06/27/07 06:58:30] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 06:58:31] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 06:58:31] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=228385934 STATS=1
[06/27/07 06:58:37] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 06:58:37] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 06:58:37] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 06:58:37] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 06:58:38] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-1686309764 STATS=0
[06/27/07 06:58:38] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 06:58:39] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 06:58:39] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:39] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 06:58:39] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:39] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 06:58:40] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:40] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 06:58:40] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:40] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 06:58:40] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:40] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 06:58:40] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:40] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 06:58:41] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:41] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 06:58:41] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:41] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 06:58:41] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 06:58:41] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 06:58:41] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 06:58:51] INFO: Log: Sending join.
[06/27/07 06:58:51] NETWORK: DevNet: Client received: JOINED
[06/27/07 07:12:53] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 07:12:54] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 07:12:54] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 07:12:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 07:12:54] INFO: Log: Collecting garbage
[06/27/07 07:12:54] INFO: Log: Purging garbage
[06/27/07 07:12:55] INFO: Log: Garbage: objects: 59913->20461; refs: 91413
[06/27/07 07:12:59] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 07:12:59] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 07:13:00] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=2110824916 STATS=1
[06/27/07 07:13:04] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 07:13:04] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 07:13:04] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 07:13:04] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 07:13:04] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=682099966 STATS=0
[06/27/07 07:13:04] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 07:13:04] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 07:13:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:05] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 07:13:06] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:13:06] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 07:13:06] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 07:13:14] INFO: Log: Sending join.
[06/27/07 07:13:14] NETWORK: DevNet: Client received: JOINED
[06/27/07 07:33:45] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 07:33:45] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 07:33:45] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 07:33:45] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 07:33:45] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/27/07 07:33:46] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 2 attempt(s). It will be re-created (code:2289436780).
[06/27/07 07:33:46] INFO: Log: Creating device
[06/27/07 07:33:46] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/27/07 07:33:46] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/27/07 07:33:46] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/27/07 07:33:47] INFO: Log: Precaching: chunk_n27_27.LevelInfo0
[06/27/07 07:33:48] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 07:33:48] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 07:33:49] INFO: Log: Precaching: chunk_n27_27.LevelInfo0
[06/27/07 07:49:30] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 07:49:30] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 07:49:30] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 07:49:30] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 07:49:30] INFO: Log: Collecting garbage
[06/27/07 07:49:31] INFO: Log: Purging garbage
[06/27/07 07:49:33] INFO: Log: Garbage: objects: 64305->22851; refs: 91903
[06/27/07 07:49:40] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 07:49:41] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 07:49:41] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=1197094072 STATS=1
[06/27/07 07:49:46] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 07:49:46] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 07:49:46] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 07:49:46] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 07:49:46] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-90026066 STATS=0
[06/27/07 07:49:46] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 07:49:48] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 07:49:48] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:48] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 07:49:49] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:49] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 07:49:49] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:49] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 07:49:49] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:49] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 07:49:49] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:49] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 07:49:50] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:50] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 07:49:50] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:50] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 07:49:50] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:50] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 07:49:50] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 07:49:50] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 07:49:50] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 07:50:00] INFO: Log: Sending join.
[06/27/07 07:50:01] NETWORK: DevNet: Client received: JOINED
[06/27/07 08:11:18] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 08:11:18] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 08:11:18] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 08:11:18] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 08:11:18] INFO: Log: Collecting garbage
[06/27/07 08:11:18] INFO: Log: Purging garbage
[06/27/07 08:11:20] INFO: Log: Garbage: objects: 63784->25053; refs: 91316
[06/27/07 08:11:25] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 08:11:26] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 08:11:26] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=1115334310 STATS=1
[06/27/07 08:11:31] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 08:11:31] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 08:11:31] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 08:11:31] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 08:11:31] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=1251173080 STATS=0
[06/27/07 08:11:32] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 08:11:32] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 08:11:32] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:32] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 08:11:32] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:32] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 08:11:32] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:32] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 08:11:33] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:33] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 08:11:33] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:33] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 08:11:33] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:33] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 08:11:33] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:33] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 08:11:33] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:33] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 08:11:33] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:11:33] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 08:11:33] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 08:11:42] INFO: Log: Sending join.
[06/27/07 08:11:43] NETWORK: DevNet: Client received: JOINED
[06/27/07 08:35:44] INFO: Log: Collecting garbage
[06/27/07 08:35:45] INFO: Log: Purging garbage
[06/27/07 08:35:45] INFO: Log: Garbage: objects: 70382->61886; refs: 705162
[06/27/07 08:39:57] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 08:39:57] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 08:39:57] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 08:39:57] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 08:39:58] INFO: Log: Collecting garbage
[06/27/07 08:39:58] INFO: Log: Purging garbage
[06/27/07 08:40:00] INFO: Log: Garbage: objects: 62374->27334; refs: 90465
[06/27/07 08:40:05] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 08:40:06] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 08:40:06] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=731845242 STATS=1
[06/27/07 08:40:24] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 08:40:24] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 08:40:24] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 08:40:24] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 08:40:24] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-13578168 STATS=0
[06/27/07 08:40:24] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 08:40:25] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 08:40:25] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:25] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 08:40:26] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 08:40:26] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 08:40:36] INFO: Log: Sending join.
[06/27/07 08:40:37] NETWORK: DevNet: Client received: JOINED
[06/27/07 09:06:37] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status:
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): Unknown: Status 80 Given, Status: (null)
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: J“
[06/27/07 09:06:38] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[06/27/07 09:06:46] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status:
[06/27/07 09:06:46] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Wed, 27 Jun 2007 14:06:04 GMT
Set-Cookie: JSESSIONID=B7AB26ACD373B8A60F1A8EA48BFCFE86.sdk-vgspt10-4209; Path=/
messageID: ID:sdk-vgspt10.station.sony.com-51232-1173287309034-4:1020789:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8
[06/27/07 09:06:46] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status:
[06/27/07 09:06:46] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status:
[06/27/07 09:14:46] INFO: Log: Collecting garbage
[06/27/07 09:14:47] INFO: Log: Purging garbage
[06/27/07 09:14:47] INFO: Log: Garbage: objects: 73854->64433; refs: 706454
[06/27/07 09:15:24] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 09:15:25] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 09:15:25] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 09:15:25] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 09:15:27] INFO: Log: Collecting garbage
[06/27/07 09:15:27] INFO: Log: Purging garbage
[06/27/07 09:15:29] INFO: Log: Garbage: objects: 64602->29637; refs: 90463
[06/27/07 09:15:40] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 09:15:41] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 09:15:41] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-87929684 STATS=1
[06/27/07 09:16:12] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 09:16:12] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 09:16:12] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 09:16:12] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 09:16:12] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-1079455430 STATS=0
[06/27/07 09:16:12] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 09:16:13] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 09:16:14] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:14] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 09:16:15] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:15] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 09:16:15] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:15] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 09:16:16] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:16] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 09:16:16] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:16] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 09:16:16] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:16] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 09:16:17] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:17] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 09:16:17] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:17] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 09:16:18] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 09:16:18] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 09:16:18] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 09:16:28] INFO: Log: Sending join.
[06/27/07 09:16:29] NETWORK: DevNet: Client received: JOINED
[06/27/07 09:30:46] INFO: Log: Collecting garbage
[06/27/07 09:30:47] INFO: Log: Purging garbage
[06/27/07 09:30:47] INFO: Log: Garbage: objects: 73695->67054; refs: 713011
[06/27/07 10:11:30] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 10:11:30] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 10:11:30] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 10:11:30] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 10:11:30] INFO: Log: Collecting garbage
[06/27/07 10:11:30] INFO: Log: Purging garbage
[06/27/07 10:11:33] INFO: Log: Garbage: objects: 69882->31969; refs: 90621
[06/27/07 10:11:43] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 10:11:44] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 10:11:45] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=1608903614 STATS=1
[06/27/07 10:11:52] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 10:11:52] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 10:11:52] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 10:11:52] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 10:11:52] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=504047608 STATS=0
[06/27/07 10:11:52] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 10:11:53] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 10:11:54] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:54] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 10:11:55] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:55] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 10:11:55] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:55] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 10:11:56] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:56] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 10:11:56] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:56] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 10:11:56] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:56] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 10:11:57] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:57] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 10:11:57] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:57] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 10:11:57] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:11:57] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 10:11:57] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 10:12:08] INFO: Log: Sending join.
[06/27/07 10:12:09] NETWORK: DevNet: Client received: JOINED
[06/27/07 10:15:48] INFO: Log: Collecting garbage
[06/27/07 10:15:49] INFO: Log: Purging garbage
[06/27/07 10:15:49] INFO: Log: Garbage: objects: 73486->68166; refs: 689534
[06/27/07 10:15:59] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/27/07 10:15:59] INFO: Log: Level is Level loading_screen.myLevel
[06/27/07 10:15:59] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/27/07 10:15:59] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 10:16:01] INFO: Log: Collecting garbage
[06/27/07 10:16:01] INFO: Log: Purging garbage
[06/27/07 10:16:04] INFO: Log: Garbage: objects: 68096->34179; refs: 90067
[06/27/07 10:16:16] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/27/07 10:16:18] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/27/07 10:16:18] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=1003482436 STATS=1
[06/27/07 10:16:27] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n27_27)
[06/27/07 10:16:27] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[06/27/07 10:16:27] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 10:16:27] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/27/07 10:16:27] NETWORK: DevNet: Client received from 64.37.176.113:10114: CHALLENGE VER=3186 CHALLENGE=-616468474 STATS=0
[06/27/07 10:16:27] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 10:16:28] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/27/07 10:16:29] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:29] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[06/27/07 10:16:30] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:30] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[06/27/07 10:16:30] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:30] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[06/27/07 10:16:31] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:31] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[06/27/07 10:16:31] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:31] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[06/27/07 10:16:31] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:31] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[06/27/07 10:16:32] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:32] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[06/27/07 10:16:32] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:32] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[06/27/07 10:16:32] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:16:32] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[06/27/07 10:16:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 10:16:43] INFO: Log: Sending join.
[06/27/07 10:16:44] NETWORK: DevNet: Client received: JOINED
[06/27/07 10:24:01] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,26)
[06/27/07 10:24:01] INFO: Log: * * * Moving to chunk -27, 26. PLocXYZ = 50334.507813, 102445.828125, 43563.234375 TRAVLocXYZ = 50334.507813, -102354.171875, 43563.234375
[06/27/07 10:24:02] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:24:02] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[06/27/07 10:24:02] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:24:02] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[06/27/07 10:24:03] INFO: Log: Level is Level chunk_n27_27.myLevel
[06/27/07 10:24:03] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[06/27/07 10:24:03] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,26) completed in 1.235000 seconds. (V = )
[06/27/07 10:24:03] INFO: Log: Connecting to SDKVGO-TEST-14.vanguardsoh.net:10134 (Chunk_n27_26)
[06/27/07 10:24:03] INFO: Log: Browse: SDKVGO-TEST-14.vanguardsoh.net:10134/Entry.vgr
[06/27/07 10:24:03] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 10:24:03] NETWORK: DevNet: Resolved SDKVGO-TEST-14.vanguardsoh.net (64.37.176.125)
[06/27/07 10:24:03] NETWORK: DevNet: Client received from 64.37.176.125:10134: CHALLENGE VER=3186 CHALLENGE=-525992658 STATS=0
[06/27/07 10:24:04] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10134
[06/27/07 10:24:04] INFO: Log: Sending join.
[06/27/07 10:24:04] NETWORK: DevNet: Client received: JOINED
[06/27/07 10:24:06] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 50345.000000, 92783.000000, 45126.820313 TRAVLocXYZ = 50334.507813, -102354.171875, 43563.234375 (V = )
[06/27/07 10:26:50] INFO: Log: Collecting garbage
[06/27/07 10:26:51] INFO: Log: Purging garbage
[06/27/07 10:26:51] INFO: Log: Garbage: objects: 91601->82048; refs: 881306
[06/27/07 10:29:30] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-26,26)
[06/27/07 10:29:30] INFO: Log: * * * Moving to chunk -26, 26. PLocXYZ = 102455.195313, -8778.706055, 47774.269531 TRAVLocXYZ = -102344.804688, -8778.706055, 47774.269531
[06/27/07 10:29:31] INFO: Log: Level is Level Chunk_n27_26.myLevel
[06/27/07 10:29:31] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play...
[06/27/07 10:29:31] INFO: Log: Level is Level Chunk_n27_26.myLevel
[06/27/07 10:29:31] INFO: Log: Bringing Level Chunk_n25_26.myLevel up for play...
[06/27/07 10:29:32] INFO: Log: Level is Level Chunk_n27_26.myLevel
[06/27/07 10:29:32] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[06/27/07 10:29:32] INFO: Log: VgPlanet::MoveViewActorToChunk(-26,26) completed in 1.814000 seconds. (V = )
[06/27/07 10:29:32] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10124 (Chunk_n26_26)
[06/27/07 10:29:32] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10124/Entry.vgr
[06/27/07 10:29:32] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 10:29:32] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.176.115)
[06/27/07 10:29:33] NETWORK: DevNet: Client received from 64.37.176.115:10124: CHALLENGE VER=3186 CHALLENGE=-1318015536 STATS=0
[06/27/07 10:29:33] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n26_26 LONE=0 IP=0.0.0.0 PORT=10124
[06/27/07 10:29:33] INFO: Log: Sending join.
[06/27/07 10:29:33] NETWORK: DevNet: Client received: JOINED
[06/27/07 10:29:35] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 90459.000000, -19741.000000, 55886.507813 TRAVLocXYZ = -102344.804688, -8778.706055, 47774.269531 (V = )
[06/27/07 10:30:13] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[06/27/07 10:30:41] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[06/27/07 10:30:42] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_400': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_400'
[06/27/07 10:30:50] INFO: Log: Collecting garbage
[06/27/07 10:30:51] INFO: Log: Purging garbage
[06/27/07 10:30:52] INFO: Log: Garbage: objects: 102096->95480; refs: 1091206
[06/27/07 10:31:57] INFO: Log: Connecting to SDKVGO-TEST-07.vanguardsoh.net:10114 (chunk_n27_24)
[06/27/07 10:31:57] INFO: Log: Browse: SDKVGO-TEST-07.vanguardsoh.net:10114/Entry.vgr
[06/27/07 10:31:57] NETWORK: DevNet: Game client on port 0, rate 10000
[06/27/07 10:31:57] NETWORK: DevNet: Resolved SDKVGO-TEST-07.vanguardsoh.net (64.37.176.118)
[06/27/07 10:31:58] NETWORK: DevNet: Client received from 64.37.176.118:10114: CHALLENGE VER=3186 CHALLENGE=-744338611 STATS=0
[06/27/07 10:31:58] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10114
[06/27/07 10:31:59] INFO: Log: Level is Level chunk_n27_24.myLevel
[06/27/07 10:31:59] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play...
[06/27/07 10:31:59] INFO: Log: Level is Level chunk_n27_24.myLevel
[06/27/07 10:31:59] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play...
[06/27/07 10:31:59] INFO: Log: Collecting garbage
[06/27/07 10:32:00] INFO: Log: Purging garbage
[06/27/07 10:32:02] INFO: Log: Garbage: objects: 99918->65026; refs: 558794
[06/27/07 10:32:02] INFO: Log: Level is Level chunk_n27_24.myLevel
[06/27/07 10:32:02] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play...
[06/27/07 10:32:03] INFO: Log: Level is Level chunk_n27_24.myLevel
[06/27/07 10:32:03] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play...
[06/27/07 10:32:03] INFO: Log: Level is Level chunk_n27_24.myLevel
[06/27/07 10:32:03] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[06/27/07 10:32:04] INFO: Log: Level is Level chunk_n27_24.myLevel
[06/27/07 10:32:04] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play...
[06/27/07 10:32:04] INFO: Log: Level is Level chunk_n27_24.myLevel
[06/27/07 10:32:04] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[06/27/07 10:32:04] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/27/07 10:32:04] INFO: Log: Sending join.
[06/27/07 10:32:10] NETWORK: DevNet: Client received: JOINED
[06/27/07 10:51:34] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[06/27/07 10:51:34] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCube
#define CalculateLighting LightingFormulaLightingCube
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTimes
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial SpecularM
[06/27/07 10:51:34] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:51:34] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:51:45] ERROR: Error: PS_UberShader (pixelShader#2 ): UberShaderFragments.h(725): error X3000: syntax error: unexpected token 'C'
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[06/27/07 10:51:45] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCube
#define CalculateLighting LightingFormulaLightingCube
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTimes
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define Calcul
[06/27/07 10:51:45] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:51:45] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:51:55] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[06/27/07 10:51:55] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaLightingCubePointQuadratic
#define USES_CUBEROTATION 1
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#defin
[06/27/07 10:51:55] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:51:55] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:51:57] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 10:51:57] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 10:51:57] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 10:51:57] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 10:51:57] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/27/07 10:51:59] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 2 attempt(s). It will be re-created (code:2289436780).
[06/27/07 10:51:59] INFO: Log: Creating device
[06/27/07 10:51:59] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/27/07 10:51:59] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/27/07 10:51:59] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/27/07 10:52:00] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 10:52:00] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 10:52:00] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 10:52:00] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 10:52:00] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/27/07 10:52:01] INFO: Init: D3D Driver: ResetDevice: successfully reset after 2 attempt(s).
[06/27/07 10:52:03] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 10:52:03] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 10:52:03] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 10:52:03] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 10:52:03] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/27/07 10:52:04] INFO: Init: D3D Driver: ResetDevice: successfully reset after 2 attempt(s).
[06/27/07 10:52:13] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 10:52:13] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 10:52:13] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 10:52:13] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 10:52:13] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/27/07 10:52:14] INFO: Init: D3D Driver: ResetDevice: successfully reset after 2 attempt(s).
[06/27/07 10:52:15] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:52:15] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 10:52:15] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 10:52:16] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:53:00] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn'
[06/27/07 10:53:00] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn'
[06/27/07 10:53:00] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose'
[06/27/07 10:53:00] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose'
[06/27/07 10:53:00] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft'
[06/27/07 10:53:00] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft'
[06/27/07 10:54:24] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[06/27/07 10:54:24] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointQuadraticPointQuadraticPointLinear
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaBlendTimes
#define CalculatePixelNormal PixelNormalFormulaBlend
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpec
[06/27/07 10:54:24] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:54:24] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:54:27] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[06/27/07 10:54:27] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointQuadraticPointQuadraticPointLinear
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecu
[06/27/07 10:54:27] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:54:27] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesTwoSided = 1
[06/27/07 10:54:27] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:54:31] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[06/27/07 10:54:31] INFO: Init: Best-match display mode: 1280x1024x32@75
[06/27/07 10:54:31] INFO: Log: Using 32-bit back-buffer format (22)
[06/27/07 10:54:31] INFO: Log: Using 32-bit depth-buffer format (75)
[06/27/07 10:54:31] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/27/07 10:54:33] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 2 attempt(s). It will be re-created (code:2289436780).
[06/27/07 10:54:33] INFO: Log: Creating device
[06/27/07 10:54:33] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/27/07 10:54:33] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/27/07 10:54:33] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/27/07 10:54:34] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:54:34] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 10:54:34] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 10:54:36] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:54:48] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:54:48] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 10:54:48] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 10:54:49] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:59:01] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[06/27/07 10:59:01] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaPointQuadraticPointQuadraticPointQuadratic
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSp
[06/27/07 10:59:01] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:59:01] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesTwoSided = 1
[06/27/07 10:59:01] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:59:10] ERROR: Error: PS_UberShader (pixelShader#2 ): UberShaderFragments.h(709): error X3018: invalid subscript 'HalfAngleVector'
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'
[06/27/07 10:59:10] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCube
#define CalculateLighting LightingFormulaLightingCube
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial Specula
[06/27/07 10:59:10] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:59:10] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:59:13] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:59:15] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/27/07 10:59:15] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/27/07 10:59:16] INFO: Log: Precaching: chunk_n27_24.LevelInfo0
[06/27/07 10:59:20] ERROR: Error: PS_UberShader (pixelShader#2 ): internal error: production failed!
[06/27/07 10:59:20] ERROR: Error: // Passes Last Frame: 0 Constants Set Last Frame: 0
// MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaNone
#define CalculateLighting LightingFormulaNone
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaTexture
#define CalculateOpacity OpacityFormulaNone
#define CalculateTintedColor TintedColorFormulaNone
#define CalculateSpecularMaterial SpecularMaterialFormula
[06/27/07 10:59:20] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[06/27/07 10:59:20] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
[06/27/07 10:59:20] FATAL: Critical: CreateShader
[06/27/07 10:59:20] FATAL: Critical: UD3DRenderDevice::GetPixelShader
[06/27/07 10:59:20] FATAL: Critical: FD3DRenderInterface::SetHWSShaderMaterial
[06/27/07 10:59:20] FATAL: Critical: FD3DRenderInterface::SetMaterial
[06/27/07 10:59:20] FATAL: Critical: (Shader Ra1_P1_newTargonor_shaders.Shaders.Ra1_P1_newTargonor_doorBrass001)
[06/27/07 10:59:20] FATAL: Critical: RenderStaticMesh
[06/27/07 10:59:20] FATAL: Critical: FDynamicActor::Render
[06/27/07 10:59:20] FATAL: Critical: [ Rendering:StaticMeshActor chunk_n27_24.(COPY22979)Ra1_P1_C1_Grid_House02_doorFancy001_locked01StaticMeshActor0_5758_88637 ]
[06/27/07 10:59:20] FATAL: Critical: VgPlanetScene::RenderLevelsActorArray
[06/27/07 10:59:20] FATAL: Critical: RenderLevel
[06/27/07 10:59:20] FATAL: Critical: (Level=-27,24 Pos=-49699.65,32058.04,36639.92)
[06/27/07 10:59:20] FATAL: Critical: VgPlanetScene::RenderScene
[06/27/07 10:59:20] FATAL: Critical: VgPlanetScene::RenderLevels
[06/27/07 10:59:20] FATAL: Critical: (Pos=-49699.65,32058.04,36639.92)
[06/27/07 10:59:20] FATAL: Critical: UGameEngine::Draw
[06/27/07 10:59:20] FATAL: Critical: UWindowsViewport::Repaint
[06/27/07 10:59:20] FATAL: Critical: UWindowsClient::Tick
[06/27/07 10:59:21] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[06/27/07 10:59:21] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[06/27/07 10:59:21] FATAL: Exit: OpenAL Audio subsystem shut down.
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