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Old 05-31-2007, 07:08 AM   #10 (permalink)
Axconis
Junior Member
 
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Last Online: 06-03-2007 11:22 AM
Join Date: May 2007
Posts: 16

Level: 2

HP: 0 / 43
MP: 5 / 214
EXP: 74%
That's why i'd endorse shortening up the timer on vengeance to 10secs, possibly back it off to 5. Tanking on raids... We only lose 1 thing, high block %, but we gain the exact same amount back in parry, so your total evasion % stays exactly the same, it just moves where the stat #'s are. Our chances as a raid tank are exactly the same. Same mit, same evasion. I find myself using shadowmeld more often than armour of darkness for tankign 6 dot mobs already due to the fact that the 15% doesn't save my bacon, the extra chance to mitigate by 100% does.

Lose 15% block, gain 15% parry, that's the only difference. Moving that evasion % however allows the use of a 2H weapon without getting eaten (as much).

Edited for missed point. I'd never push for us to be completely evasion BASED. AoD (concept of) is fine, defensive with +mit/hate. As above, the only change you'll see from all my changes, is moving 15% block (max) to 15% parry. Pushing meld back to it's former numbers will however make it a very viable option, prevention > cure. If you can run 50% evasion, with 50% mitigation, essentially your running 75% mit (1 in 2 hits, 50% of that... simple aye?). I would however push for us to have an evasion alternative.
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