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Old 05-31-2007, 05:06 AM   #8 (permalink)
Axconis
Junior Member
 
 Additional Info
Last Online: 06-03-2007 11:22 AM
Join Date: May 2007
Posts: 16

Level: 2

HP: 0 / 43
MP: 5 / 214
EXP: 74%
Easier solution (IMO)
#1 - AoD & Ebon Blade maintain as they are, change the meld stance to be our "2H catering" stance.
#2 - Remove "Shield of Fear", replace with 'Blade/weapon/whatever of Fear'.
#3 - "XXXXX of fear now gives +% chance PARRY instead of block.
#4 - Fix %'s on meld to start at 5....
#5 - Setup the "Retaliate" series to work off a parry instead of a block, leave that at no cycle, and drop vengeance to a 10second timer, but it maintains it's "blocked" requirement.

In my opinion, where does this concept put us?
What we lose... We lose the shield of fear across all stances. That's it.
What we gain... We gain the ability to feasibly wield a 2H weapon as a tank, relying on a parry skill rather than the melee mitigation. Lets look outside the "new meld" stance. "XXXX of fear" now giving parry. Ok, so your in AoD, have DC5, and your protection chain up. You've got your natural defense skills operating for mitigation and others, but now parry is your high point rather than block. Stay in the meld stance, and it's all about melee evasion.

Perhaps a little bit rambled as I'm rushing the post, but it also fits (IMO) with the "theme" of a DK, it makes us a sort of smart arse tank, parking on a mob and just parry/retaliate (not effective, just example), playing the "you can't hit me" game.

Rough idea, but I'd love it.

Edit cause I forgot this. I like the idea MORE because it doesn't involve adding anything at all. We don't get any more skills. But it changes some of the current ones, to give us more variety from other tanks, to make us more unique as a class. Take what we have and make it work better.
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