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Originally Posted by Lusain
Why does it have to be an AA ability?
I'm really interested in people's feedback on this idea. Isn't this essentially the answer we've been looking for? To several questions, namely how to stay on par in the aggro and dps department without forcing crits, and an answer to the question, "What is our role?"
If it isn't, what am I missing?
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I would suggest it being an AA for a number of reasons.
1. It would give us something to look forward to.
2. It is potentially imbalancing, and would quickly result in screams for nerfs if Paladins and Warriors are not given similar specialization options. Warriors being given bonus parry chance when dual wielding has been mentioned quite a bit.
3. It would allow it to be added as a separate skill, which would be less problematic coding-wise than trying to tack it onto an already solid skill.