|
More than anything else, AA's have the biggest potential to unbalance an already teetering balance act with the tanks. Eq2's AA's were done in a way that everyone's was lackluster to try and keep it from being unbalancing. The trick is, you need to find a good way to bring some true improvements with the classes, without giving any one of them an overpowering advantage, and still make the choices unique and fun.
That's harder said than done though. Err on one side and you make a preferred tank class. Err on the other and players scream about irrelevance and time sinks.
|