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Some Archived Posts From Beta.
11-14-06, 12:17 PM #89
Avair
Sigil Games Online
Join Date: 2005 Jul
Re: Dread Knight Observations Recomendations and Idea's
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Sorry I have been a bit absent on the boards lately. It has been hard to get out to post considering all the work going on.
We are currently thinking about the DRK and want to make sure we get them right, that is why we havent worked on them yet. We are considering a few options.
A few goals (not all of the goals, just the ones I can think of off the top of my head):
- Some of the goals of the DRK conflict with his tanking role, so we will be fixing those.
- Spice up DC in order to make it awesome. (it needs to do a lot of cool effects rather than a few cool ones and some lame ones) It will hoepfully become more integral in your gameplay than it is currently.
- Come up with a way that DRKs will stack with each other.
- Weed out the useless abilities and replace them with better ones.
- Make some abilities stronger (finishers, word of dooms, scythe of doom, etc...)
- Update to new melee/ chain system
- Fix bugs
- Update animations/ particles
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Michael Mann
Game Designer
Sigil Games Online
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