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Old 05-26-2007, 11:01 AM   #12 (permalink)
Axconis
Junior Member
 
 Additional Info
Last Online: 06-03-2007 11:22 AM
Join Date: May 2007
Posts: 16

Level: 2

HP: 0 / 43
MP: 5 / 214
EXP: 74%
I find the same thing but to a lesser extent to paladins. Myself and a guild paladin are equipped pretty much to the dot exactly the same gear, and I'll often lose agro if i don't absolutely tear my guts out spamming. Each time I go out though, he seems to be touting some new ability... I just discovered last night about some new judgement that heals for 120-150 per hit, that lasts for 60 seconds... Apparently that's broken atm, but tick items like that, if those heals are generating heal agro, it's really not surprising that he rakes me for agro if he doesn't tone it down the output.

That said, i've given up trying to MT with another tank in the group, it screws the group too much with agro bouncing. I take OT position, as I know i can do that job properly, while utilising despoil to make things roll, and scythes when possible to mitigate the heals I'm requiring.

Agree with the OP though, I've done the same except for a static group all that time (DK - 50, as loads have done obviously), I enjoy the class, but it just feels a little empty at the top end. I think realistic cool downs on the top end skills, and certainly adding some more punch to the core skills would give us some "zest".
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