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I agree it can use a serious improvement, as all our spells, it doesn't scale well, but I would not go so far as to say it is underpowered either.
few things here Meldryn -
I understand I am equipped better than average, and I understand my intelligence being in high 300s is way higher than average, and I am suffering from my Con and Dex being lower than ave probably.
So, anyways, with Cull II, I seldom find myself hitting lower than 900, and my lifetap crits if I score them can run up to 3k, mostly rotating around 1700 or so though. Cull II is only about 600-700, so with Cull III I should be able to pound a mob for 1300-1400 lifetap, and about 3k -5k crits.
I find it is decent DPS for when I am out of endurance and I want to fill a combat cycle.
Also keep in mind, Cull dmg is affected by DC +20% spiritual Dmg, +15% DRK only damage, by our stance +10% if you use it, by your intelligence, lifetap value can be raised by raising vitality or +healing if you happen to have such a piece of loot, and all other kinds of buffs debuffs there are.
And how about Orc DRK, when they pop a racial, and than follow up with WoD, Cull III, Bane? That is like what, 7-8k hp healed (if WoD crits nicely) ?
Cull is a decent spell. It can use a ramp up, I agree. Especially if it could exploit a Soulwracked weakness, and leave a Bleeding Weakness, would rule the world. Would make for a real nice self generated combo of Malice -> Cull -> SS/Harrow.
Whatcha think Xaices, is it doable ?
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