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Originally Posted by Jooma
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Originally Posted by velzevul
Avair seems like a genuine a$$hat to me and his vision for DRK just Fing sux. In addition he is a stubborn old fart, and it is just painful to see the whole 12 inches DRK class moved in last 3 month, while other classes are piling up a mile ahead. I mean cmon! Fire Avair already... wish SoE did.
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Avair is a name we have for our class development, but do we know how many changes and how much control he has over our class?
For all I know, Avair has many changes he wants to make but constantly gets shots down by higher ups.
But then still, why doesn't he come here and post atleast once a week to give us a heads up and ask specific questions for testing and stuff? Would that really be too much of a time sync to invest in us? It's been my experience that if you ignore your community long enough, they will leave.
I believe there's a potential customer loss for SoE by not having each class addressed atleast once a week.
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might be I have to take my nasty words back about Avair, because
Avair - Michael Mann - Associate Game Designer
Silius - Salim Grant - Senior Game Designer
Tagad - Bill Fisher - Senior Game Designer
Talisker - Darrin McPherson - Senior Game Designer
Teclisen - Vince Napoli - Game Designer
You can see there are 3 Senior Game Designer and like 20 Associate level designers, of which Avair is one of. From the nasty interview with a fired employee, I would think that Bill Fisher or Darrin McPherson were the ones who were shooting down ideas. But still, Avair as a key person in chain of command from Us - Xaices - Avair - Senior Designers, for all we know, could not have been bringing things up to them at all.
This is the problem with a 1 street only system. You don't know whether your message is reaching the next block, because you have no alternate way of going. I would be very interested in speaking to a senior class designer, and ask him what exactly he heard about DRK in the last half a year.