Quote:
|
Originally Posted by Warakus
Venge... You have done alot for the warrior class... perhaps to much for all of us. I think we ALL need to be nerfed accross the boards in terms of mitigation and avoidance. We have people allready hitting the cap and raid gear isnt even here yet..... thats just stupid. Sigil made the same mistake eq2 did..... EQ never made that mistake... or didnt make it easy to attain!
|
EQ made much larger mistakes. Defensive and Complete Heal being the two biggest.
EQ also made the same decisions regarding mitigation caps they were just much lower than Vanguard. Anyone reasonably well geared (100% of raiders and anyone with a static group) contended with the AC soft caps for years. Even when it was "removed" it was still kind of there because you were targetting stat sweet spots to best deal with the average DB and DI of the mobs you were encountering, so you would trade AC for something else more effective. You were always targetting some AC number hard capped, soft capped or effective capped it was still something to choose gear around.
Also, they designed for a long time based on the raid geared player not the common geared player. So massive class nerfs like the monk avoidance changes were implemented to scale down the "ubers" but it screwed the masses for years.
The problem I see in Vanguard is they designed way too heavily for the average player. This game doesn't demand the discipline of EQ for group awareness and agro control which they said it wouldn't but I think they went too far towards WoW and beyond. Mainly because the content is watered down enough and the healing is powerful enough that well geared offensive classes tank nearly as well as defensive fighters for most group trash.
Offensive fighters aren't taking enough damage to outpace a healers heal rate....and all the fights are so short, with huge energy regen rates out of combat that they aren't forced to manage energy really either. In EQ you couldn't generally have a non tank do the tanking because their HPs/Mitigation/Avoidance wouldn't allow them to last long enough for efficient healing.
Because the healers in this game are not expected to only be healing they had to slow down the amount of requried healing. Combined with everything else it makes this game way too easy. Even in WoW a group of 5 people would wipe to 10-15 2-3dot even con mobs (their equivelant). In Vanguard we have to debate in vent whether to run only when the screen fills with mobs....and even then, lagging to hell, the decision is usually "bah lets just see how far we get we might win."