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Old 05-08-2007, 12:15 AM   #1 (permalink)
DrK
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Last Online: 05-30-2007 08:13 PM
Join Date: Feb 2007
Posts: 102

Level: 9

HP: 6 / 202
MP: 34 / 1105
EXP: 10%
Vile Strike chain - cool idea - faulty implementation

I've been holding off on commenting on this for a while because I wanted to live with this chain for a bit first.

After playing with the Vile Strike chain since it was revamped my firm opinion is that the idea of giving it an energy drain component was a very good one. It was something that the class lacked and which was a way to make the chain useful.


BUT


The one minute cooldown is just to damned long. This chain only drains enough energy to cast maybe a single spell, if that, depending on your level. The higher you get in level, on up to 50, the returns are diminishing due to the fact that energy costs go up so much.


So you've got an ability on a one minute cooldown, that you have to pray for a crit to use, assuming you don't need to use one of your other finishers, and then you have to hope that you don't miss. Because if you miss you still have to wait the one minute cooldown.


IMO the cooldown needs to be reduced to 20 seconds, the energy drain should be increased or the line needs to scale with level, and the cooldown needs to be made so that it is not triggered if you miss.


Thats my two cents.


* Upon closer inspection I have discovered that Vile Strike is sometimes not returning any energy whatsoever.

I'll use it and not it's follow up and get no energy back. Upon looking at the combat text I see the "Your Vile strike hits X for X amount of damage' but not the health to energy message.

It especially never returns any energy if it kills whatever you are fighting.
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