After switching to a 2hander from 1h+shield i noticed the critical hits seemed low damage wise. With a 1handed weapon, critical hits always adds 50% of initial damage, which is correct. With a 2h weapon on the other hand, it does not. It seems quite random how much it adds, but its often a fixed number regardless of the initial hit damage. For instance, I make a hit (critical) for a total 1000 damage, and the critial damage part of that is 155. Next i make another critical hit for 1500 damage and the critical portion is again 155, which doenst make sense to me. Its exactly the same for epic and legendary hits, they also 'get stuck' on the same low numbers as the critical hits do. Somewhat disheartning to epic hit for 100 damage extra

Once and again you will get a correct critical hit, but mostly its somewhere in between 10-30% after my experience.
My paladin friend is not affected by this same 'bug' so it might be a DK issue only. Ive asked other DK's ingame but most dont know what im talking about, so my question is, are people just not noticing this or have I been singled out with this bug? :shock:
Any input is appreciated!
- Yoza
32 Dreadknight
Fengrot