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No particular order
Except Perhaps this:
Remove the stupid ar$$e combat animation for DC. It doesnt flow well with normal game play, sometimes making you think you missed a chain or crit chance.
Meldryn,
You brought up something to me that is indeed very interesting, I had to stop and think about it for a moment and as a matter of fact spend time to reply. From the onset I was under the impression that DK would be that debuff, and you would "Dread" fighting a DK. They have watered down our debuffs and as a general rule of thumb the DC bonus we get arent even enough at DC5 to make things unbalanced or to trivialize content. However it is (if its actually being calculated) nice on paper.
Whats the problem? Folks I group with perhaps not the static folks but normal everyday folks dont even know what DC does. Its not something you can see or test. It doesnt show up on the mob other than a debuff icon, but its buggy enough that most folks wont think anything of it.
Comparing DC to a few judgements from Paladins. IMO the the sub level 20 judgements from a paladin are considerably better than our debuffs. Meaning they are resisted less (My conj is 2 from max at 36). Their debuffs seem to resist less and are applied to the mob, vs ours seemingly resisted alot however always applying the buff to ourselves.
There are so many things that could be said about the issues with DK, and frankly there are no issues at all at the same time. Why? Because of the exact statements that you just made.
Sigil is not being forthcoming with the vision of player skills. DK has no vision at this point. We are Evil, no we are misled, no we are debuffers with no debuff abilities. We offer utility? No we are self centered buffers offering little to the group in utility dispersment. We have a unique catagory in the Tank department, ( REMOVE all Thoughts on this in terms of Mit/agro, I mean we have something unique?) Sure we can invis, fear... these things help us tank so much better.....
Personally I wish they would remove Lull from all tanks, offensive included. Put the Lull abilities back on the classes its dangerous to lull with. Give the tanks something to do like... Tank.. instead of pull utilities.
DK.. where are we heading.. who knows. Feign Death I would *die* for, do I think it fights my idea of what a DreadKnight is. Yes. Do I think its over powered no. Put it on a 1-5 minute reuse, with resist and conditions like all other FD classes. Its not perfect but adds to utility to the group.
Either GREATLY increase DC bonuses on Stances or just remove them all together (Give us a horrid watered down stance that does all the same features without having DC control it) Nearly every fight I see bar a mini/boss mob is never going to be DC5 less I really push to have DC up and running. Yet honestly I cant see DC5 doing that much more for me.
Give DK a reason to use a STUPID SHIELD, Or if your not going to give us a Shield ability then give use increased abilities with 2h XX weapons. We have zero base benefit atm to picking up a shield other than solid mitigation on a larger fight. Changes made to the paladin class have not made them overpowered, in regards to shields, but perhaps a bit tedious reapplying buffs. But they gave them a reason to use a shield. The concept of controled stuns is more powerful than they realise I think. My self buff stun procs are to erratic to be considered on par with a shield ability.
Give DK direction, call us evil or call us mislead I dont give a hoot. But the biggest issue Sigil has created here is they left the door open for interretation of what a DK is. Therefore they limited the *explaination* of what skill sets fit or do not fit a DK. Well we cant give them black magic stuffs cause thats too evil... Yeah ok... What the heck is Black wind a jolly feelgood waff of my ar$$e? No its evil. Get off the middle line and call us evil and give us something to be feared in combat.
Recent Counter attacks are/were much needed, the replacement of an attack which does damage and builds hate on a counter is SOOO much of an improvement vs a non group friendly stun.
But there are things lacking all over for DK, most of which dont seem to bother folks.
Well I am ranting at this point so going to lay off... but yes DK needs direction before you can say what we need for changes.
And please feel free to flame away, 25th Paladin before respeccing to DK.
-Acris
36 DK Hilsbury
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