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Old 04-20-2007, 07:05 PM   #9 (permalink)
velzevul
Senior Member
 
 Additional Info
Last Online: 06-06-2007 04:39 PM
Join Date: Jan 2007
Posts: 406

Level: 18

HP: 51 / 443
MP: 135 / 2470
EXP: 74%
sigil is rapidly losing me as a customer.

they got a speechless person making changes, without a vision of what classes should compare like. I can bare with this kind of changes, if there was communication on what will be done in the future. But there is none. They do shit, without telling their customer base, without indicating anything, and half the time ninja style. Miscommunications between Sigil's player relation base, GM base, developer base, and Brad are more and more apparent.

It is sad to be watching a ship I was hoping would carry me for 5 years go down in flames just like that. From a new great game of a generation, VG:SoH is being reduced to WoW's difficulty+faction farming. None of the great mechanics they claim or have claimed to have, have been implemented, or are even on the table.

Yeah, this is the "I am taking a break from the game" post I guess...
At least for a couple of weeks. Which could potentially become a couple of month ==> years ==> forever.

I still remain interested in the game as a whole just because I am too used to browsing these forums and chatting with people... but active playing I am disgusted with.

P.S. what really did it for me, is that me and friends started a new questline in Gorgalok swamps in South West Thestra... I've been doing that quest line, and you know what I see? I see Wardship all over again, with higher level armor, + a few %s here and there.

Seamlessness - promised - not delivered
Raids - promised - not delivered
New Combat System/Stacks - promised - not delivered
Synergetic Combat - promised - I wouldn't call vulnerabilities a system. I dont give a flying piece of dung for extra 50 damage once in a while.
Caravans - promised - not delivered
Flying Mounts - promised - not delivered
FELLOWSHIPS - promised - not delivered
[b]Class Balance within Archetype [b] - promised - I am seeing a roller coaster ride of every class. there is no balance or equality.
Ships - promised - piss poor implementation
Player Run cities - promised - I don't even see it on horizon. Hell I havn't even seen 1 player built house on my server
Crafting - promised valuable and fun - it is valuable, no doubt.. fun - hell no it is not. Doing same thing for hours on end for weeks and months is NOT fun. it is same thing, literally. the only difference is that 0->20 it is 4 steps, 20->30 it is 5 steps, 30-40-> it is 6 steps, and so on. Complications is jazz. They do not contribute to flavor, nor is there a system where working certain type of recipees there is complications structure. The only fun of crafting is having your name on a kickass item, but than you sell that item, and that's the end of it.
diplomacy gets its use in adventuring - promised - not yet
item set bonuses, like from woSm set - promised - not yet.



List can go on, and all of you can add to it in your mind.

You will still see me on the boards, but those are some of the reasons why I do not feel like playing any more.
velzevul is offline