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Old 04-11-2007, 10:25 PM   #42 (permalink)
Taiga
Junior Member
 
 Additional Info
Last Online: 04-11-2007 10:25 PM
Join Date: Apr 2007
Posts: 13

Level: 2

HP: 0 / 34
MP: 4 / 165
EXP: 38%
Why do I feel like this patch is a step backward? We went from having two useful chains to one (Since SoF/DB sucks now), Now that EB was 'fixed' it will increase our DPS by about a whole 6%. Shadowmeld might actually work now, but the new percentages make it worthless anyway, and the primary issues with AoD, the lack of mit and hate gain, weren't mentioned.

- Dread Knight – Shield of Fear now grants block % based on what your current Dreadful Countenance is, instead of what it was when you first used the ability.
- Dread Knight –Dark Bastion now grants armor class based on what your current Dreadful Countenance is, instead of what it was when you first used the ability.

Making both of them essentially useless. Would it have been to hard just to fix the stacking bug?

- Dread Knight – Devour Mind no longer resets to 0 when you log in with it on.
- Dread Knight – Devour Mind can no longer be cancelled in pvp.
- Dread Knight – Devour Strength no longer resets to 0 when you log in with it on.
- Dread Knight – Devour Strength can no longer be cancelled in pvp.

Bugfix.

- Dread Knight – Incite should now cost 10 END.
- Dread Knight – Inflame should now cost 10 END.
- Dread Knight – Increased the Hate addition on Incite.

Now they can be just as useless and cost more too.

- Dread Knight – Increased the damage on Word of Doom.
- Dread Knight – Lowered the refresh of Word of Doom to 5 minutes, down from 15 minutes
- Dread Knight – Increased the critical chance of Word of Doom

Didn't increase the damage enough to matter, but I'm glad they made the timer reasonable.

- Dread Knight – Increased damage on Cull
- Dread Knight – Removed stun requirement on Cull
- Dread Knight – Cull now has a 1.5 second cast time, up from Instant cast
- Dread Knight – Increased the energy cost of Cull

<Shrug>

- Dread Knight – Increased damage of Bane

Still comparable to WoD, still on a 30 minute timer, still takes DC5, and it's still useless.

- Dread Knight – Vile Strike no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Vile Strike now has an energy drain component.
- Dread Knight - Anguish no longer requires Dreadful Countenance level 3 to activate
- Dread Knight – Anguish now deals damage over time, returning that health in energy to you.

Right. Next time I'm in a group and not a single person can increase mana regen, I might wish I had this hotbarred. Maybe

- Dread Knight – Added the new counter attack ability line Retaliate to all trainers

Not bad, I guess. Like getting to use Malice one or two more times in a fight.

- Dread Knight – The endurance cost penalty on Ebon Blade form applies itself correctly now.

Making this quite possibly the most useless offensive stance in the game. 10% more damage, but most of our abilites can be used 5% less.

- Dread Knight – Armor of Darkness no longer gives an increasing damage debuff as you level it up. It stays at a flat 10% decrease.

Still doesnt give full mitigation or nearly enough aggro.

- Dread Knight – Shadow Meld now increases Block instead of dodge.

And is just as useless, since all the other base percentages were reduced from 5% to 1%

- Dread Knight – All forms now show icons to indicate how it is affecting you at the current phase.

Too bad none of them are really worth using anyway.

- Dread Knight – Nexus of Hatred should no longer aggro npcs that aren’t attacking your defensive target.

About time, was it really so hard?

- Dread Knight – Devour Strength now has the correct particle effect instead of Devour Mind’s particle effect.

That's nice. I never noticed it was wrong and as long as the spell works I really don't care.
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