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Old 04-11-2007, 03:17 PM   #10 (permalink)
DrK
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 Additional Info
Last Online: 05-30-2007 08:13 PM
Join Date: Feb 2007
Posts: 102

Level: 9

HP: 6 / 202
MP: 34 / 1029
EXP: 10%
Quote:
Originally Posted by Xaices
Thanks,

Shadow Meld is getting a couple of changes to it currently, I will add this ontop of that and make sure it applies correctly.

Those changes to Shadow meld I was refering to are.

Increases Rate of DC gain.. There was a problem with this initialy as it applied DC to every thing even if you were not in combat. So they are working on a Proc type effect now where every time you hit you have a chance to get bonus DC.

THe other change they are currently working on for SM is something with resists. not quite sure if that will make it to the form or not. Still being debated. SO if we get evering thing the Shadow Meld Form would look something like this:

5% to hit, increased accuracy
5% to Evade
5% to Block
5% to Parry
Adds ?% to Resists
Adds Chance on hit to raise DC

Somehting of that nature.

If you all had a choice between The Resists or Bonus DC what would you rather have? It may come down to one or the other.

Me personaly I rather have the resists. I know if I realy need my DC up there I can get it there fast enough. And the added resists would help in the form and fits the description of the form.

Are the block and parry percentages going to be brought back up to start at 5% rather than 1%? I really can't see this stance being worthwhile unless they are.

As to whether resists or a DC increase would be better - I think that depends on what kind of resists we are talking about.

I'd like to see more data on the proposed changes before making a comment one way or the other.


Are there any changes in the works for our other two stances?

I really think that:

Ebon Blade needs to have at least a +5% accuracy (starting at 5%, increasing 1% with DC) buff added to it to bring it up to par with the other defensive fighters offensive stances and I think that

Armor of Darkness needs to have the mitigation fixed so that it provides a full 10% bonus, needs to either provide spell mitigation or have the spell damage reduction removed and have at least a 5% block bonus (starting at 5% with a 1% increase per level of DC) added to it. I also think that the hate bonus needs to start at least around 35% rather than 30%
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