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Old 03-31-2007, 01:00 PM   #4 (permalink)
DrK
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 Additional Info
Last Online: 05-30-2007 08:13 PM
Join Date: Feb 2007
Posts: 102

Level: 9

HP: 6 / 202
MP: 34 / 1106
EXP: 10%
1. Shield of Fear/Dark Bastion - I am listing these two abilities under one 'bug' because they are a bridge/finisher chain and both seeming to suffer from the same problem.

Shield of Fear is a defensive bridge attack, meaning that when it is used it applies a defensive buff to the pc. Shield of fear is supposed to provide a boost of X amount to the block percentage of the pc per level of Dreadful Countenance. It is not doing this. It is not scaling with DC in any way.

Likewise, Dark Bastion is the defensive finisher in this chain. It is supposed to apply a buff to the PC which gives an ac bonus of X per level of Dreadful Countenance. It is not doing this. It gives only the bonus of the level that DC is at when the ability is used and never scales up or down from that point.

This issue happens with these abilities 100% of the time.



2. Nexus of Hatred - Nexus of hatred is an AoE rescue. This ability is supposed to force all mobs which are attacking your defensive target to attack you instead, for X amount of attacks. It does not do this.

Currently it pulls a seemingly random number of mobs off of the defensive target, they do not attack you for the prescibed amout of attacks and it will also draw the agro of mobs that are not currently engaged with you or your group but are within it's 'radius'.

This is reproduceable 100% of the time when using this ability if multiple mobs are attacking your defensive target.



3. Slay- Slay is currently a high damage, high crit chance attack which can only be used when the target is at 20% or lower health. Slay used to be a 'deathblow' which had a chance of outright killing a target if it were at or below 10% health. When the ability was in it's 'deathblow ' form many mobs were flagged as immune to the ability. Now that is has been recently changed to a regular damage attack, these same mobs are still flagged as immune to the ability and thus the ability can not damage them.

This is reproduceable 100% of the time on mobs that were flagged as 'immune' to Slay.



4. Symbol of Despair - Symbol of Despair is a defensive self buff. This Symbol is supposed to absorb X amount of damage every few seconds and have X chance of causing an attacking mob to be stunned for a few seconds.

The Symbol is currently not applying the 'Stunned' effect (as it would be seen in the weakness/exploits window) to the attacking mob(s).

It seems that it might be 'stunning' mobs, but it is not applying the 'Stunned' effect for exploitation/identification that it's working (I hope this makes sense)


This is reproduceable 100% of the time when using this Symbol.



5. Scythe of Doom - This ability is an area of effect melee based lifetap. It is an attack which is able to hit multiple targets and return the damage dealt to them as health to the player character.

Scythe of Doom randomly 'misfires' - meaning that it uses endurance but does not do anything at all - it does no damage - does not 'miss' - returns no health. This is not related to not being positioned correctly with the mobs one is fighting - the ability simply fails sometimes.

This bug happens randomly, you simply have to use the ability until it happens to you.
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