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My group setups are usually me (Paladin), warrior, cleric, shaman (sometimes a ranger, sometimes a psi), bard, and rogue. On 5 dot mobs, or long fights, I generally use the +hate chain as early as I can. Due to having a decently high dex and Infineum gear with +crit on it, I crit at a fair rate. Once I have the +hate chain on, I then focus on maximizing my damage, I use group heal when needed also (especially if the mob AE's the group). After about 2-3 crit chains of damage (depending on how much I'm getting crits), I use another +hate chain again.
One key thing is, I try to always keep a steady amount of hate building by alternating using endurance abilities with mana abilities. Auto attack doesn't generate alot of hate, so I find that I try and avoid long periods where I'm out of endurance and not using any abilites, only auto attacking.
Now it's true that Paladins don't have the snap aggro generation of a warrior. However, I find that once I've built my aggro up, it doesn't come off easily, and if for some reason it does come off, a quick rescue and some burst dps will lock it on me again. Warriors can grab a mob and gain aggro faster than us, we need about a 5 sec head start. Our advantage is our rescues and many ways to build hate using other means (group heals, dot, deaggro on melee's). Also, if warriors lose aggro, they have fewer chances to grab it back with a rescue like we do, and their rescue doesn't seem to generate as much hate as ours either.
If the warrior is MT, and I try, I can pull aggro from him. The same could be said of him as well. The difference is I don't pull aggro off him at first, it comes after a few seconds have passed. He can pull off me earlier in the fight, but the longer the fight goes on the more I gain in hate. I also notice that on multi-mob pulls, if he is tanking, even though I'm assisting him, eventually an add will turn on me.
So, in my experience, a paladin performs better in hate gain over time than the other tank classes. To bolster our "snap" aggro disadvantage, we need our group to take it easy about 5 secs once the mob enters melee and we burn through our marshalling cry (if we get off a +hate chain early, we are gold). The longer the fight, the more it plays into our favor, since we can continue to layer +hate chains along with use other abilties like healing that isn't linked to endurance but still help gain hate.
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