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Originally Posted by Xarothiell
Gauge the DPS of your group and how fast it can kill off a mob, then halfway through a mob, run off and grab another one. If you time it right, by the time the new mob comes to the group, the current one is dead or almost dead. Just play around with the timing and distance. The further the mobs are, run away from the group earlier.
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NEVER do that when you are tanking!
1.) Your healers have to chase you to heal
2.) Your DDs have to chase the mob, especially the melees
3.) Both above lead to your group running through spawns, standing in unsafe places etc.
Better :
Find an unoccupied spot or clear one for your group.
Stand still while fighting, only move to position the mob at the beginning of the fight
If a mob is in pull-range while fighting : fine, pull yourself
otherwise : let someone else pull, preferably a bard (lull,mezz,snare,charm), a monk (fd) or a ranger (snare). 2nd tank would do too.
And please dont tell me you need the initial aggro to keep the mob - thats ridiculous - simply tell your group to wait with dps til that taunt-sign shows above your head.