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Originally Posted by merpa
The tooltip states that with maximum skill in 2hs that I have a 95% chance of dealing damage to an equal level mob.
That doesn't leave much room for it to get better.
I was hoping to get a bonus to hit chance on higher level mobs. If that's not the case then I don't see much benefit to it.
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That's right. A capped out player would hit 95% against an equal level. A player gets ten ranks of a weapon type per level.
For example: A level 22 Dread Knight gets +50 two-handed slashing skill from some jewelry he found (Lucky him.). that puts him up to 270 (Assuming he's been using his two-handed axe from Tomb of Lord Tsang for a while.). He's now for all purposes of accuracy with melee attacks swinging as a level 27. Now he's going from hitting 22s 95% of the time to hitting 27s 95% of the time.
As a tank, high accuracy equates to steady threat generation--this is far more crucial against higher level mobs.