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Pulling level 14-16 three and four dot spiders in Achatlan when I was level 15 tore my armor down from 100% (fixed up before going to cave) and down to 40% after just under 2 hours. Another hour and a half, and I'd have to bail to repair or start using the spare armor I keep for CR's.
Rest of the group were fine, and I don't think one of them were under 80%.
As for not taking durability hits when not getting hit, this is untrue. My sorcerer friend kites mobs, and they never touch her, still she has durability loss, albeit very low compared to us who tank.
It was very frustrating for me to finally really group with full group and all, and then experience how fast the armor degrades. And with the upcomming exp boost this weekend, people will be head over heels to do dungeons and get the most out of the exp boost... which will make us tanks attractive.
Question is... when the rest of the group are still wanting to keep dungeon crawling for another 2 or 3 hours, and all yuor armor is shot to pieces, what will you do? Bail and repair? Use spare gear?... for those higher up in levels, there's even a good question wether or not it's worth it compared to the cost of repairing it all.
I hear alot of people who says the amount of coin to repair after a dungeon run often times costs more than they actually earn in loots.
Not like that for me yet, but i'm only 15. The future as a warrior though doesn't look too bright...
*sighs and takes up tradeskilling instead for the duration of the exp weekend*
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Nighthunter Nargath
Proud Warrior and Blacksmith of Dahknarg
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