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Old 02-22-2007, 05:49 PM   #146 (permalink)
Garn
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 Additional Info
Last Online: 04-27-2007 11:36 AM
Join Date: Feb 2007
Posts: 66

Level: 7

HP: 3 / 150
MP: 22 / 829
EXP: 2%
Have to agree with the reapair costs, even after the durability fix. Why is it we tanks who the group relys so heavily on our equipment, have to foot these huge repair costs.

I bought a nice weapon I could barely afford then subsequently realized I could not afford to repair. So my cleric had to bare the burden of lending me cash to repair.

Having to borrow cash when the clothweares I group with have over 4g due to thier gear almost never needing repair is a little unbalanced.

Suggestion, make plate gear have a much higher durability than light. I would suggest maybe Light 100%, medium 200% and heavy 300%. Or leave it all at 100% but do the same math behind the scenes to have the same basic affect. Maybe by heavy gear having a 30% less chance of being dmaged than medium and 60% less chance thaan light for example.
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Garn
50 Dreadknight of Thunderaxe
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