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Old 02-21-2007, 10:54 AM   #140 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 04:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 8 / 237
MP: 43 / 1362
EXP: 49%
Quote:
Originally Posted by Jooma
Ok I did a lot of testing with Item Durabilty last night.

Fighting 4&5 dots ranging from equal to 5 levels higher than me last night I was losing an average of 1% a fight on the 4 dots and 2% on the 5 dots.

I had to do full repairs last night 3 times, costs me 23 silver, and with shared coin and cash loot both turned on in the group I only made 14 silver.

At no point should my repair costs every be greater than my cash intake!
At no point what so every should your repair costs actually prevent you from earning money during any play time. This was the argument in beta and should be the argument here. The repair system is nothing but a cheap ass way of installing coin dump and a lame ass design design to add in a time sink that slows character progression down.

Of course they will not remove the lame system they have in place, so I offer that they either only place a hit to your durability when you die and rez or what I would like more would be a very slow durability hit that requires you to repair your gear maybe at most once a week.

The current system is a complete farse and totally is unfair to all melee especially tankers, I have many caster friends who seemingly have several gold now due to them never having repair costs that near what I have to do in one hour of fighting.

Yet again poorly designed and programmed material for vanguard, created by developers who only actaully developed the game three months prior to release.
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