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Old 02-21-2007, 09:31 AM   #1 (permalink)
Lynxal
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 Additional Info
Last Online: 06-05-2007 08:38 AM
Join Date: Feb 2007
Posts: 101

Level: 9

HP: 5 / 201
MP: 33 / 1133
EXP: 5%
Aggro Generation

Unfortunately, in order to mess around with hate generation you need multiple people. I haven't been able to spend a really long time doing this but I will show you the preliminary items we discovered early on.

The majority of the time I had a ranger pull either with dmg or with proximity, then turn his back to the mob. Everything was 2 dots 4 levels below me and 6 levels below him. I had to assume, though it pains me, that the tool tip is correct and that provoke is generating 102-110 hate if I want to put numbers to dmg to hate and healign to hate. All dmg done was on initial pull...run up and hit it, or hit it with a bow then stop attacking.

The first interesting thing about Provoke is that when you cast it nothing happens....the following tick you see the two red eyes above the mob. This is the point at which it generates aggro. The mob may or may not turn at this point. Depending on it's attack delay, it finishes it's next attack on the target before it turns back to you.

The second interesesting thing in screwing around.....my skill in longsword went up 5 points since i had just leveled and I NEVER swung. The entire time the ranger was doing any work I was only standing next to him and casting provoke in combat with a longsword equipped and I was getting skill ups without swinging and without landing.

Provoke 2 = 102 - 110 Hate I am listing the number of provokes cast before I could get it to turn. Didn't have time to mess around with provoke 1 yet and start narrowing things down....especially proximity aggro.

Proximity Aggro = 2 provoke..............we did this 5 times
66 dmg = 2 provoke
93 dmg = 2 provoke
95 dmg = 2 provoke
107 dmg = 3 provokes
108 dmg = 2 provokes......damn my variable hate generation.
108 dmg = 3 provokes
115 dmg = 3 provokes
176 dmg = 3 provokes
179 dmg = 3 provokes
208 dmg = 3 provokes
278 dmg = 3 provokes
282 dmg = 3 provokes
290 dmg = 3 provokes
293 dmg = 4 provokes
430 dmg = 4 provokes
636 dmg = 6 provokes

Obviously a lot of messing around left to do there.

Ranger resists snare on mob = 2 provokes
Ranger lands snare on mob = 2 provokes
Ranger pulls with prox, takes dmg and heals 1 time for 172 = 2 provokes
Ranger pulls with prox, takes dmg and heals 2 time for 172 = 2 provokes
Ranger pulls with prox, takes dmg and heals 3 time for 172 = 2 provokes
Ranger pulls with prox, Uses Regress I which does 126 dmg and lowers aggro 174 to 188 = 1 provoke (nice, it actually works)

I prox aggro Ranger heals me 9 times for 172 health runs out of mana, the mob never turned.
I prox aggro one, and hit another Ranger heals me 9 times for 172 health runs out of mana and neither mob turns.

Essentially I need a much larger healer to see any aggro generation. We tried running it both ways with him healing before he takes enough dmg to warrant the heal of 172 and after so he really healed himself for 172 and it always only took the 2 provokes to get it off him so I need a much larger healer.

Psionicist comes over to help while we are waiting for our regular group to show up. If you have a Psionicist and wonder why your aggro lowering ability doesn't seem to work, it's because it appears to be broken. Mind Wipe I. I have to assume the psion was using it correctly. It's cast on the mob and lowers his aggression toward the psion approximately 550 hate according to the psion.

Psion prox aggros...casts mind wipe 1 time.....2 provokes to get it off him
Psion prox aggro....casts mind wipe 2-5 times..2 provokes always gets it off him.
Psion does 460 dmg = 4 provokes
Psion does 440 dmg....casts mind wipe more times than he cares to count....4 provokes

Psion mezs a mob, lets mez break = 4 provoke
Psion charms a mob, lets charm break = 6 provoke

Lots to do, I need some people to hang out with me for awhile willing to lose adventuring and crafting time. If it were up to me I would have run hate tests all night.
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