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MORE BUGS / ISSUES:
- Slay puts a note in the combat log, and tells extra damage on a crit, but does not actually put the damage amount in the log.
- Spell costs very quickly out-scale the amount of energy we gain as we level.
The nerfed the crap out of us by enforcing offensive caster like energy requirements and not giving us offensive caster like energy pool or offensive caster like buffs (we get Devour Mind at 30). Black Wind, Torture, WoD, Fear, Snare.. they all start costing more but our energy pool does not go up.
Devour Mind might help when I get 30, but perhaps lesser versions of the ability need to be pushed down into the late teens to early 20s.
- The % additions with our offensive form work, but do not give a real 10% + 1% with DC. They round off, which ends up costing anywhere between 3-6 dps. Not a big deal really, but just something that might be able to be fixed.
- Symbol of Despair does not seem to be stunning at the % it should be. Can the effect be resisted? Same stuff is happening with the damage shield. Despair should never be resisted or mitigated against by 2 dot mobs. Damage shield should always work.
EDIT: Could we also get a note in combat log when the stun hits or is resisted? I can see the mark come up on the mob, but since some of our abilities require the knowledge of stuns occurring it would be nice to see in the log.
- Itemization: Not a lot of plate gear with +INT/WIS or +energy. I would rather my BP be +100 hp +50 energy than +150 hp. In the end that energy may get a fear off to save me soloing.
EDIT:
- Also noticing Jinxxer's problem. It actually costs us significant DPS because I use /reactionautocounter and /reactionautochain for those abilities. They do not actually cycle about 50+% of the time now on criticals (Chains) and blocks (Veng).
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Demise
(Umbra Lepus)
Dread Knight
Shidreth
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