02-16-2007, 04:27 AM
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#1 (permalink)
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Junior Member
Additional Info
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Last Online: 07-02-2008 11:27 AM
Join Date: May 2007
Posts: 17
Level: 2
HP: 0 / 46
MP: 5 / 207
EXP: 86%
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Tagad on armour durability
Over at Silky Venom:
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Originally Posted by Tagad
Ok, I /think/ we have identified the warrior/paladin/heavy tank issue with armor at this point. Last time I thought this however, we were wrong. I cannot get this issue addressed prior to this coming Tuesday from a code standpoint, and I'm unsure when a build made on Tuesday of next week would hit the servers.
We stepped through the code and the modifiers for abilities and currently the refresh time of abilities is playing a role in your chance to take durability loss. It also plays a roll in getting "critically" dinged on armor. Warriors, Paladins, Dreadknights, etc all have a subset of abilities with long refresh timers. This combined with some streaky rolls on the Random Number Generator can result in your armor getting dinged unfairly.
Claims of faster durability loss than the previous patch however, we cannot repro at the moment.
~Tagad
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