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I've got to say I actually like the current aggro management balance in the game. We got some nice boosts since I wrote that prior comment, and I like where we're at, at least up to the low 20s. I can't comment on current balance beyond that.
I actually hope they keep it fairly challenging, and requiring group coordination/effort rather than allowing for overly convenient AoE aggro control.
Even pre-20, you have one command that can drop your healer from the hate list and usually pops you to the top, one shout that can force a mob's attention on you, one rescue that does the same, one hate over time finisher, an energy based aggro builder, and a couple of decent endurance based ones. Throw in kick, and your abilities that allow you to force finishers and counterattacks, and you've got some challenging and tactical gameplay.
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