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Old 02-14-2007, 04:59 PM   #1 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 12:00 PM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 202
EXP: 86%
Alternate Advancement Ideas

We won't see this for a while (if at all) but it's threads like these where great unique ideas can be concieved.

For those that have never played EverQuest, Alternate Advancements were a way for a class to uniquely add and upgrade abilities by allocating your own chosen amount of experience gained from your "exp bar" to your "AA bar".

IE: you could choose to have 30% of your exp to go towards leveling and 70% towards building up Alternate Advancement points. Points are then spent on things like Unique class abilities or general things like increased run speed.

I haven't read a 100% confirmation of this to be included but I did read that the developers want to do this for the first expansion or something.


So have fun, be creative, be unique and post your ideas for cool new abilities or upgrades!



Chaotic Bond: The Dread Knight uses fear to cripple the will of his foe and entwines their life forces into one as he claims his new servant.

- Charm target creature
- Charmed creature shares your health pool, should either you or your pet die the other shares the same fate.
- Creature must be feared to become charmed, Must be behind the target.
- If the Charm is broken or pet is released the creature reclaims the same health pool it had before the spell was cast.
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