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Old 02-13-2007, 11:44 PM   #109 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 04:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 9 / 237
MP: 43 / 1271
EXP: 49%
Quote:
Originally Posted by Xaices
Update:

I have spent the last 2days using Scythe of Doom. Findings:

1. Solo green 3 dots cake. Solo light blue 3 dots doable depandant on mobs stuns mezes etc. Dark Blue 3 dot difficulty increases on type and a little luck and total number of mobs. Yellow 3 dots extreme dificulty and a lot of luck this is not an every time occurance with average to above average gear and with no buffs one would have to be very selective on type mob and number.

2. Group yellow 4 dots. Fully buffed I can sustain my self for a period of time after using Ravenging Daekness. When RD is done I take to much dmg to survive and rely on a healer to keep me up.

3. Conclusion. Scythe of Doom alone or even coupled with Ravenging Darkness is not over powered and works as intended in the grp environment. One may think overpowered if you have 10 or more green 2 dots in front of you, how ever the ability is designed for grp play to be able to sustain life in a multiple mob pull for a limited duration of time till things can be brought under control.


I had a discussion with Avair about this last night. He finaly got high enough level to obtain the ability himself and after he used it agrees with what I have stated and the ability will get readjusted.**

**The nerf is already in the next patch it will go live. However it will be reverted back to something similar to what it is now if not exactly what it is now.

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Ravenging Darkness had a bug that having no animation caused a 4 second delay waisting 4 seconds of combat (two attacks) This has been fixed dev side and will be comming in a future patch.

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Still working on Malice to 6 sec as origianly intended.

Still working on a lower reuse on WoD. I am working for 10 min. 5 min will never happen as Sigil is standing firm on that change.

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Hate: hate is being worked dev side and is a continual process. I have no ETA at this time when the next adjustment will be comming out.

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Armor of Darkness is being looked into concurently.

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New bug Scourge is being resisted to much. Actualy from my understanding it should not be resisted at all.

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This is all I have as far as information goes at the current time.


V/R

Xai

Interesting stuff. another words they are doing nothing as far as DK or really any other class is concerned as they are already starting to work on other projects. hehe.

DC is someting honestly that was working fine prior to release why all the issue now? This is also something that needs much attention not little bits here and there.

Scythe getting nerfed and then oh wait reverted back maybe possibly a patch or two later. LOL. how about they dont push that change live and leave it be. I find it almost impossible to believe its not a simple dev side numbers change. Plus a patch? what patch?

AoD yet another huge thing for us is oh being looked into.

I get bashed all the time for opening up and saying what every other person really wants to but thinks being nice actually means something to them, but honestly this is starting to look worse and worse just from a game publisher perspective. They are actually making SOE look like good guys of MMOs.

I really really hope they super surprise me and push a huge patch within a day or so that will correct many of the other game breaking issues, like group bugs (boy are there lots of them) actually implementing fellowships, chunk crashing (how beta one can we get), lack of diverse content, no helm art (what a joke that this is not in game yet), total lack of diverse art work set for armors. crafting bugs gallor, kk i give up but wow there are way too many thigns to list and no patch for over a week? Dk's around the world are in for a LONG LONG wait before they see any fixes.
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