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Old 02-12-2007, 02:13 PM   #95 (permalink)
Jooma
Junior Member
 
 Additional Info
Last Online: 05-28-2007 12:00 PM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 220
EXP: 86%
Armor of Darkness -

I've never parsed the mitigation part of Armor of Darkness and just took it for granted that it worked. Feel like a bit of a fool for not figuring that out on my own. The Hate aspect does work for sure though.


Scythe of Doom -

At it's current just under 90 I find it fine for how it's intended to be used, as a method to heal yourself while the group gets things under control. I can still use it to solo tons of 3 dot and lower mobs but one thing I am wondering if this ability is generate hate? Sometimes it feels as if I'm actually whiping hate off myself. Last night I was grabbing groups of bandits near Trengal area. I would grab 6-8 mobs and deal about 1500 to each one, then get my healer to throw a 1200 hp heal on me. Instantly they'd all run after him as if I had done nothing. This part definately seems broken because if you're in a group who gets too many pulls the only thing that seems to get us aggro is Black Wind and I think the cooldown on that is what? 30 seconds? 20?


Ravaging Darkness -

Are people sure this is broken? 80 endurance over 8 seconds is 10 endurance a second. Stack that with your regular 20 every 2 seconds and you're getting 40 a tick. That seems about right to me cause Scythe of Doom costs 40 endurance.


Shadow Step -

This is clearly throwing us out of Sync, but here's how I use it in a group environment. I spam my guild to be proficient in weaknesses so we're always looking out for them or announcing them on Vent. I play regularly with a Bloodmage and a Rogue, so mobs are almost always bleeding in my group and ripe for Harrow. Basically what I do is as soon as the mob is bleeding I run through the mob and then imediately use SS and Harrow. This exploits the weakness for a nice fat life tap and places exatly where I was for positional tanking.


Malice -

I used to love this ability in Beta due to the double damage bug. But the timer is definately too long now because this is heavily needed for helping to control aggro.


Aggro in general -

I read a lot of people having trouble getting hate. Here's what I do and it works mostly every time.

My Bard does his best to get us a single pull. While he's bringing the mob back to the group I throw on a toruture & Devour as soon as it's in range. Then when he brings the mob close enough I do a provoke -> Malice, then start spamming Vexing Strike. If for some reason I don't have aggro after my 3rd Vexing I use Seething Hatred > Bleakforeman + Vengence and then ragaving darkness. I always always always spam provoke as soon as it refreshes. I also use my SS Harrow whenever the mob is bleeding, which in my group is like always.

Hope this helped.


EDIT : If had one thing on my wish list it would be an AoE Taunt. I'm constantly finding myself running all over the place on a bad pull trying to rescuse healers and casters. And it seems far too often that rescue and seething hatred are resisted. Also when 3 mobs are on top of each other I don't know who to target to use my rescues type skills.

If you're feeling really generous it would be awesome to let us line up our own defaults for which finishers the reactionchain hotkey uses. I rarely use anything but hotkeys for all my abilities but I'm forced to on finishers. Kind of demeans the point of having the hotkey.
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