|
My 2 cents as a level 27 DK that played a bit in beta and since prelaunch.
Scythe is a fun ability but pulling 4 or 5 mobs is not generally something i do out of choice soloing. I have soloed 4 or 5 2 dot yellows mobs at my level or a level above me. But was more a oops pull than something i set out to do since A) you miss one ravaging darkness you are dead, B) it takes along time to drop that many mobs even using scythe/torture.
Never tried 3 dot yellows to be honest i usually just run as fast as i can if i got that many headed my way, but then again there are 3 dot yellows and there are 3 dot yellows, some are way more difficult than others. I doubt this claim it would be highly risky to try and pull off plus the fight would go on forever.
If scythe were so overpowered that i could go out all day long and gather up 4 to 8 mobs and take them down all the time and quickly i would say nerf but i am betting i would die about half the times i was using it missing a RD or getting critted.
Malice nerf i do not quite get due to the simple fact that even in beta you could not spam malice you would quickly run out of endur if you threw out 2 or 3 malices back to back, it is our best melee aggro move bar none outside a crit chain. But in beta in group i had to save malice if i lost aggro to get it back most of the time a malice hit would snap aggro back to me.
Vengeance 2 anyone check the timer on the stun it is supposed to provide? I was out solo leveling up my longsword skill today it is a under 3 second weapon and when i hit with V2 the stun seemed to last not all or only for a second certainly not 3 seconds like the tooltip says.
Provoke could we get a bit more hate on this "taunt" seems mostly useless to me used to spam it now i just go 2h beat the heck out of the mob i need aggro on then switch to 1h and shield if i am getting pummeled.
|