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Malice - the 15 second reuse timer on malice has significantly caused lower dps generation thus has significantly lowered our hate generation completely setting the Dread Kngiht back. This ability had a bug that was found just prior to launch caused something in one of the patches that caused the ability to do 2 x the dmg. This was the reason it did so much dmg NOT the reuse timer. Also the problem now is we only have one ability to use in combat on a continual basis, "Vexing Strike". Pressing "1" button over and over again is as exciting as watching grass grow. Suggest puting the reuse timer of malice down to the earlier mentioned but not implemented 6 second refresh or add another ability in that does soley dmg, nothing more no DC No bonus from flanking just good old fashioned dmg
This one I confirmed as a bug where it is showing double the damage number in floating display but the actually damage is not recorded in the combat log.
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