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Old 02-11-2007, 11:27 PM   #92 (permalink)
labrat
Senior Member
 
 Additional Info
Last Online: 05-31-2007 04:28 PM
Join Date: Jan 2007
Posts: 131

Level: 10

HP: 8 / 237
MP: 43 / 1362
EXP: 49%
Quote:
Originally Posted by TeamSKKeris
Welcome back Xacies.

I will have to say that Scythe was maybe a bit overpowered. But soloing 3 3-dot yellows? Give me a break. I have decent equipment for my level and I couldn't pull that off.

I could possibly solo 3 2-dot white mobs, if I got lucky and did not get stunned. I could solo a lot more if they did not stun or I had all my abilities up, including the Qali racial. Couldn't do casters, or ranged, or large mobs. The skill with Scythe was range of the AE and the cone of damage.

Risk vs. Rewards.

Its use was also mitigated partially by the nerf to Ravaging Darkness, which only in pairing it and Scythe was soloing multiples effective.

As Hyatt stated, and I might have before it generates no aggro on the mobs. None. If they want this to be an "Oh, crap, let me get all mobs on me a second and heal myself some" ability then they need to fix that.

Have they compared the damage, as is, to the AEs by Bards and Monks? If the only part of ours that is overpowering is the heal portion then I (as others have) would suggest lowering that to some % of the damage done. I always thought the damage on the ability was really weak, but it was the heal that made it worthwhile.

PS: If you get some BS about Harrow, tell them that they need to fix Shadow Step. Because it hardly works right now. Plus, my best Harrow is around 500-600 crit (300-400 base). Not sure what Pally heals are, but I would guess a lot more than that.
I think it was reduced already in game and the way it is now is fine. not overpowered nor can you tackle 3 dot mobs that are immediately around your level.

It is a good oh no, i need to pull everything to me skill provided no one has broken off your target. If they have well then they die or you rescue them to safety.
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